1 #define ENABLE_BASE_DESTRUCTION
10 #ifdef ENABLE_BASE_DESTRUCTION
15 [
RplRpc(RplChannel.Reliable, RplRcver.Server)]
16 void RPC_RequestDestructibleState(RplId rplId,
int index)
19 if (!destructionManager)
22 SCR_DestructionDamageManagerComponent
destructible = destructionManager.FindDynamicallySpawnedDestructibleByIndex(rplId,
index);
35 Rpc(RPC_RequestDestructibleState, rplId,
index);