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SCR_EditableEntityBaseChildComponent.c File Reference

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Data Structures

class  SCR_EditableEntityBaseChildComponentClass
 

Functions

SCR_EditableEntityBaseChildComponentClass ScriptComponentClass Attribute ("0", UIWidgets.Flags, "", enums:ParamEnumArray.FromEnum(EEditableEntityState))] protected EEditableEntityState m_State
 
void EOnStateChanged (EEditableEntityState states, EEditableEntityState changedState, bool toSet)
 Show editable entity only when its state is RENDERED. More...
 
void UpdateFromCurrentState ()
 Update based on current state of editable entity. More...
 
bool CanApply (EEditableEntityState changedState)
 
void SCR_EditableEntityBaseChildComponent (IEntityComponentSource src, IEntity ent, IEntity parent)
 

Variables

protected GenericEntity m_Owner
 

Function Documentation

◆ CanApply()

bool CanApply ( EEditableEntityState  changedState)

Check if effects controlled y this component can be applied when given state changes.

Parameters
[in]changedStateChanged state
Returns
True if the component can be applied

Definition at line 60 of file SCR_EditableEntityBaseChildComponent.c.

◆ SCR_EditableEntityBaseChildComponent()

void SCR_EditableEntityBaseChildComponent ( IEntityComponentSource  src,
IEntity  ent,
IEntity  parent 
)
Parameters
[in]src
[in]ent
[in]parent

Definition at line 70 of file SCR_EditableEntityBaseChildComponent.c.

◆ UpdateFromCurrentState()

void UpdateFromCurrentState ( )

Update based on current state of editable entity.

Definition at line 29 of file SCR_EditableEntityBaseChildComponent.c.

Variable Documentation

◆ m_Owner

protected GenericEntity m_Owner

Definition at line 18 of file SCR_EditableEntityBaseChildComponent.c.