5 ChimeraCharacter m_Character;
7 SCR_InventoryStorageManagerComponent m_InventoryManager;
11 #ifndef DISABLE_INVENTORY
13 override protected void PerformActionInternal(SCR_InventoryStorageManagerComponent manager, IEntity pOwnerEntity, IEntity pUserEntity)
15 manager.EquipWeaponAttachment( pOwnerEntity, pUserEntity );
19 override bool CanBeShownScript(IEntity user)
24 if (!m_ItemComponent || m_ItemComponent.GetParentSlot() !=
null)
33 m_InventoryManager = SCR_InventoryStorageManagerComponent.Cast(m_Character.FindComponent(SCR_InventoryStorageManagerComponent));
44 override void Init(IEntity pOwnerEntity, GenericComponent pManagerComponent)