1 [
EntityEditorProps(
category: 
"GameScripted/Firingrange", description: 
"Defines area from which player should shoot at target. Needs to be a child of firing line controller. ", color: 
"0 0 255 255")]
 
   14     override void EOnInit (IEntity owner)
 
   18         if (!m_LineController)
 
   26     override void OnDeactivate(IEntity ent)
 
   28         if (!m_LineController || !m_FiringRangeManager)
 
   32         int firigLineOwner = 
GetGame().GetPlayerManager().GetPlayerIdFromControlledEntity(ent);
 
   37         if (m_LineController.GetFiringLineOwnerId() == firigLineOwner) 
 
   38             m_LineController.BackToDefaultTargetsFromLineArea();