Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Data Structures | |
class | SCR_GameModeCampaignClass |
Functions | |
SCR_GameModeCampaignClass SCR_BaseGameModeClass | Attribute ("1", desc:"Run Conflict automatically at scenario start. If disabled, use RequestStart() method on server.", category:"Campaign")] protected bool m_bAutostart |
ScriptInvoker | GetOnFactionAssignedLocalPlayer () |
Triggered when the local player picks a faction. More... | |
ScriptInvoker | GetOnStarted () |
Triggered when Conflict gamemode has started. More... | |
ScriptInvoker | GetOnMatchSituationChanged () |
Triggered when an event happened which should be communicated to players (i.e. amount of control points held etc.) More... | |
ScriptInvoker | GetOnCallsignOffsetChanged () |
int | GetSuppliesReplenishThreshold () |
int | GetQuickSuppliesReplenishThreshold () |
float | GetQuickSuppliesReplenishMultiplier () |
int | GetSuppliesArrivalInterval () |
int | GetRegularSuppliesIncome () |
int | GetRegularSuppliesIncomeBase () |
int | GetRegularSuppliesIncomeExtra () |
int | GetSupplyDepotIconThreshold () |
SCR_CampaignMilitaryBaseManager | GetBaseManager () |
float | GetVictoryTimer () |
int | GetControlPointTreshold () |
int | GetMinStartingSupplies () |
int | GetMaxStartingSupplies () |
int | GetStartingSuppliesInterval () |
int | GetSpawnCost () |
bool | WasRemnantsStateLoaded () |
bool | IsSessionLoadInProgress () |
ResourceName | GetSeekDestroyWaypointPrefab () |
int | GetWinningFactionId () |
WorldTimestamp | GetVictoryTimestamp () |
WorldTimestamp | GetVictoryPauseTimestamp () |
bool | IsTutorial () |
bool | GetIsMatchOver () |
bool | HasStarted () |
int | GetCallsignOffset () |
void | OnMatchSituationChanged () |
override bool | RplSave (ScriptBitWriter writer) |
override bool | RplLoad (ScriptBitReader reader) |
void | SetControlPointsHeld (SCR_CampaignFaction faction, int newCount) |
protected void | RPC_DoSetControlPointsHeld (int factionIndex, int count) |
void | SetPrimaryTarget (notnull SCR_CampaignFaction faction, SCR_CampaignMilitaryBaseComponent target) |
protected void | RPC_DoSetPrimaryTarget (int factionIndex, int targetId) |
void | BroadcastMHQFeedback (SCR_EMobileAssemblyStatus msgID, int playerID, int factionID) |
void | RpcDo_BroadcastMHQFeedback (SCR_EMobileAssemblyStatus msgID, int playerID, int factionID) |
void | RequestStart () |
protected void | Start () |
void | OnStarted () |
void | OnCallsignOffsetChanged () |
protected void | DisableExtraSpawnpoint (SCR_SpawnPoint spawnpoint) |
protected void | CheckForWinner () |
Find out if any faction has won and it's time to end the match. More... | |
protected void | RPC_DoEndMatch (int winningFactionId) |
override void | OnWorldPostProcess (World world) |
FactionKey | GetFactionKeyByEnum (SCR_ECampaignFaction faction) |
SCR_CampaignFaction | GetFactionByEnum (SCR_ECampaignFaction faction) |
bool | IsProxy () |
bool | CanRequestVehicleWithoutRank () |
Getter for "Rank required" parameter for spawning vehicles. More... | |
void | StoreLoadedData (notnull SCR_CampaignStruct struct) |
Handle the loaded struct; we want to apply it after gamemode has initialized. More... | |
protected void | ApplyLoadedData () |
protected void | EndSessionLoadProgress () |
void | StoreRemnantsStates (out notnull array< ref SCR_CampaignRemnantInfoStruct > outEntries) |
void | LoadRemnantsStates (notnull array< ref SCR_CampaignRemnantInfoStruct > entries) |
void | OnStructureBuilt (SCR_CampaignMilitaryBaseComponent base, SCR_EditableEntityComponent entity, bool add) |
void | SetIsTutorial (bool isTutorial) |
protected void | ApplyClientData (int playerId) |
void | LoadClientData (notnull array< ref SCR_CampaignPlayerStruct > data) |
void | WriteAllClientsData () |
protected void | WriteClientData (int playerID, bool disconnecting=false, PlayerController pc=null) |
Save object with player's current data. More... | |
void | SpawnMobileHQ (notnull SCR_CampaignFaction faction, vector pos, vector rot) |
int | GetClientsData (notnull out array< ref SCR_CampaignClientData > dataArray) |
SCR_CampaignClientData | GetClientData (int playerId) |
Get corresponding client data, create new object if not found. More... | |
protected void | OnAmbientVehicleSpawned (SCR_AmbientVehicleSpawnPointComponent spawnpoint, Vehicle vehicle) |
protected void | OnRankChanged (SCR_ECharacterRank oldRank, SCR_ECharacterRank newRank, notnull IEntity owner, bool silent) |
override void | OnPlayerRegistered (int playerId) |
Register provided client's respawn timer. More... | |
override void | OnPlayerAuditSuccess (int iPlayerID) |
override void | OnPlayerDisconnected (int playerId, KickCauseCode cause, int timeout) |
override bool | CanPlayerSpawn_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, out SCR_ESpawnResult result=SCR_ESpawnResult.SPAWN_NOT_ALLOWED) |
override void | OnPlayerSpawnFinalize_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, SCR_SpawnData data, IEntity entity) |
override void | OnPlayerSpawnOnPoint_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnHandlerComponent handlerComponent, IEntity entity, SCR_SpawnPointSpawnData spawnPointData) |
void | OnSpawnPointFactionAssigned (SCR_SpawnPoint spawnpoint) |
override void | OnPlayerKilled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer) |
protected void | UpdateRespawnPenalty (int playerId) |
Handles forgiving of post-suicide deploy timer penalties. More... | |
protected void | OnSuicide (int playerId) |
override void | OnControllableDestroyed (IEntity entity, IEntity killerEntity, notnull Instigator instigator) |
Award additional XP for enemies killed in friendly bases. More... | |
protected void | OnPlayerFactionResponse_S (SCR_PlayerFactionAffiliationComponent component, int factionIndex, bool response) |
protected void | OnPlayerFactionResponse_O (SCR_PlayerFactionAffiliationComponent component, int factionIndex, bool response) |
protected void | ProcessFactionAssignment (Faction assignedFaction) |
See HandleOnFactionAssigned. More... | |
void | OnEntityRequested (notnull IEntity spawnedEntity, IEntity user, SCR_Faction faction, SCR_MilitaryBaseLogicComponent service) |
Called when an entity is spawned by Free Roam Building. More... | |
void | SCR_GameModeCampaign (IEntitySource src, IEntity parent) |
void | ~SCR_GameModeCampaign () |
protected void ApplyClientData | ( | int | playerId | ) |
Definition at line 968 of file SCR_GameModeCampaign.c.
protected void ApplyLoadedData | ( | ) |
Definition at line 815 of file SCR_GameModeCampaign.c.
SCR_GameModeCampaignClass SCR_BaseGameModeClass Attribute | ( | "1" | , |
desc:"Run Conflict automatically at scenario start. If | disabled, | ||
use RequestStart() method on server." | , | ||
category:"Campaign" | |||
) |
void BroadcastMHQFeedback | ( | SCR_EMobileAssemblyStatus | msgID, |
int | playerID, | ||
int | factionID | ||
) |
Definition at line 433 of file SCR_GameModeCampaign.c.
override bool CanPlayerSpawn_S | ( | SCR_SpawnRequestComponent | requestComponent, |
SCR_SpawnHandlerComponent | handlerComponent, | ||
SCR_SpawnData | data, | ||
out SCR_ESpawnResult | result = SCR_ESpawnResult.SPAWN_NOT_ALLOWED |
||
) |
Definition at line 1320 of file SCR_GameModeCampaign.c.
bool CanRequestVehicleWithoutRank | ( | ) |
Getter for "Rank required" parameter for spawning vehicles.
Definition at line 797 of file SCR_GameModeCampaign.c.
protected void CheckForWinner | ( | ) |
Find out if any faction has won and it's time to end the match.
Definition at line 631 of file SCR_GameModeCampaign.c.
protected void DisableExtraSpawnpoint | ( | SCR_SpawnPoint | spawnpoint | ) |
Definition at line 621 of file SCR_GameModeCampaign.c.
protected void EndSessionLoadProgress | ( | ) |
Definition at line 884 of file SCR_GameModeCampaign.c.
SCR_CampaignMilitaryBaseManager GetBaseManager | ( | ) |
Definition at line 214 of file SCR_GameModeCampaign.c.
int GetCallsignOffset | ( | ) |
Definition at line 310 of file SCR_GameModeCampaign.c.
SCR_CampaignClientData GetClientData | ( | int | playerId | ) |
Get corresponding client data, create new object if not found.
Definition at line 1145 of file SCR_GameModeCampaign.c.
int GetClientsData | ( | notnull out array< ref SCR_CampaignClientData > | dataArray | ) |
Definition at line 1130 of file SCR_GameModeCampaign.c.
int GetControlPointTreshold | ( | ) |
Definition at line 226 of file SCR_GameModeCampaign.c.
SCR_CampaignFaction GetFactionByEnum | ( | SCR_ECampaignFaction | faction | ) |
Definition at line 778 of file SCR_GameModeCampaign.c.
FactionKey GetFactionKeyByEnum | ( | SCR_ECampaignFaction | faction | ) |
Definition at line 754 of file SCR_GameModeCampaign.c.
bool GetIsMatchOver | ( | ) |
Definition at line 298 of file SCR_GameModeCampaign.c.
int GetMaxStartingSupplies | ( | ) |
Definition at line 238 of file SCR_GameModeCampaign.c.
int GetMinStartingSupplies | ( | ) |
Definition at line 232 of file SCR_GameModeCampaign.c.
ScriptInvoker GetOnCallsignOffsetChanged | ( | ) |
Definition at line 157 of file SCR_GameModeCampaign.c.
ScriptInvoker GetOnFactionAssignedLocalPlayer | ( | ) |
Triggered when the local player picks a faction.
Definition at line 128 of file SCR_GameModeCampaign.c.
ScriptInvoker GetOnMatchSituationChanged | ( | ) |
Triggered when an event happened which should be communicated to players (i.e. amount of control points held etc.)
Definition at line 148 of file SCR_GameModeCampaign.c.
ScriptInvoker GetOnStarted | ( | ) |
Triggered when Conflict gamemode has started.
Definition at line 138 of file SCR_GameModeCampaign.c.
float GetQuickSuppliesReplenishMultiplier | ( | ) |
Definition at line 178 of file SCR_GameModeCampaign.c.
int GetQuickSuppliesReplenishThreshold | ( | ) |
Definition at line 172 of file SCR_GameModeCampaign.c.
int GetRegularSuppliesIncome | ( | ) |
Definition at line 190 of file SCR_GameModeCampaign.c.
int GetRegularSuppliesIncomeBase | ( | ) |
Definition at line 196 of file SCR_GameModeCampaign.c.
int GetRegularSuppliesIncomeExtra | ( | ) |
Definition at line 202 of file SCR_GameModeCampaign.c.
ResourceName GetSeekDestroyWaypointPrefab | ( | ) |
Definition at line 268 of file SCR_GameModeCampaign.c.
int GetSpawnCost | ( | ) |
Definition at line 250 of file SCR_GameModeCampaign.c.
int GetStartingSuppliesInterval | ( | ) |
Definition at line 244 of file SCR_GameModeCampaign.c.
int GetSuppliesArrivalInterval | ( | ) |
Definition at line 184 of file SCR_GameModeCampaign.c.
int GetSuppliesReplenishThreshold | ( | ) |
Definition at line 166 of file SCR_GameModeCampaign.c.
int GetSupplyDepotIconThreshold | ( | ) |
Definition at line 208 of file SCR_GameModeCampaign.c.
WorldTimestamp GetVictoryPauseTimestamp | ( | ) |
Definition at line 286 of file SCR_GameModeCampaign.c.
float GetVictoryTimer | ( | ) |
Definition at line 220 of file SCR_GameModeCampaign.c.
WorldTimestamp GetVictoryTimestamp | ( | ) |
Definition at line 280 of file SCR_GameModeCampaign.c.
int GetWinningFactionId | ( | ) |
Definition at line 274 of file SCR_GameModeCampaign.c.
bool HasStarted | ( | ) |
Definition at line 304 of file SCR_GameModeCampaign.c.
bool IsProxy | ( | ) |
Definition at line 789 of file SCR_GameModeCampaign.c.
bool IsSessionLoadInProgress | ( | ) |
Definition at line 262 of file SCR_GameModeCampaign.c.
bool IsTutorial | ( | ) |
Definition at line 292 of file SCR_GameModeCampaign.c.
void LoadClientData | ( | notnull array< ref SCR_CampaignPlayerStruct > | data | ) |
Definition at line 1019 of file SCR_GameModeCampaign.c.
void LoadRemnantsStates | ( | notnull array< ref SCR_CampaignRemnantInfoStruct > | entries | ) |
Definition at line 911 of file SCR_GameModeCampaign.c.
protected void OnAmbientVehicleSpawned | ( | SCR_AmbientVehicleSpawnPointComponent | spawnpoint, |
Vehicle | vehicle | ||
) |
Definition at line 1178 of file SCR_GameModeCampaign.c.
void OnCallsignOffsetChanged | ( | ) |
Definition at line 614 of file SCR_GameModeCampaign.c.
override void OnControllableDestroyed | ( | IEntity | entity, |
IEntity | killerEntity, | ||
notnull Instigator | killer | ||
) |
Award additional XP for enemies killed in friendly bases.
When a controllable entity is destroyed, this event is raised. Entity is destroyed when DamageManager.OnStateChanged -> EDamageState.Destroyed
[in] | entity | Destroyed entity that raised this event |
[in] | killerEntity | Instigator entity that destroyed our victim |
[in] | killer | Instigator of the kill |
Definition at line 1640 of file SCR_GameModeCampaign.c.
void OnEntityRequested | ( | notnull IEntity | spawnedEntity, |
IEntity | user, | ||
SCR_Faction | faction, | ||
SCR_MilitaryBaseLogicComponent | service | ||
) |
Called when an entity is spawned by Free Roam Building.
Definition at line 1770 of file SCR_GameModeCampaign.c.
void OnMatchSituationChanged | ( | ) |
Definition at line 316 of file SCR_GameModeCampaign.c.
override void OnPlayerAuditSuccess | ( | int | playerId | ) |
Event is called when player connecting Session hosting current Game Mode where is required authentication verification via. platform services AuditSuccess() call specifically mean this verification was successful Basically audited player has access to persistency/ etc. related functionality provided by online services.
[in] | playerId | is index of player in game, equal to the one assigned at PlayerController |
Definition at line 1301 of file SCR_GameModeCampaign.c.
protected void OnPlayerFactionResponse_O | ( | SCR_PlayerFactionAffiliationComponent | component, |
int | factionIndex, | ||
bool | response | ||
) |
Definition at line 1724 of file SCR_GameModeCampaign.c.
protected void OnPlayerFactionResponse_S | ( | SCR_PlayerFactionAffiliationComponent | component, |
int | factionIndex, | ||
bool | response | ||
) |
Definition at line 1693 of file SCR_GameModeCampaign.c.
override void OnPlayerSpawnFinalize_S | ( | SCR_SpawnRequestComponent | requestComponent, |
SCR_SpawnHandlerComponent | handlerComponent, | ||
SCR_SpawnData | data, | ||
IEntity | entity | ||
) |
[in] | requestComponent | |
[in] | handlerComponent | |
[in] | data | |
[in] | entity |
Definition at line 1389 of file SCR_GameModeCampaign.c.
override void OnPlayerSpawnOnPoint_S | ( | SCR_SpawnRequestComponent | requestComponent, |
SCR_SpawnHandlerComponent | handlerComponent, | ||
IEntity | entity, | ||
SCR_SpawnPointSpawnData | spawnPointData | ||
) |
Definition at line 1405 of file SCR_GameModeCampaign.c.
protected void OnRankChanged | ( | SCR_ECharacterRank | oldRank, |
SCR_ECharacterRank | newRank, | ||
notnull IEntity | owner, | ||
bool | silent | ||
) |
Definition at line 1226 of file SCR_GameModeCampaign.c.
void OnSpawnPointFactionAssigned | ( | SCR_SpawnPoint | spawnpoint | ) |
Definition at line 1481 of file SCR_GameModeCampaign.c.
void OnStarted | ( | ) |
Definition at line 605 of file SCR_GameModeCampaign.c.
void OnStructureBuilt | ( | SCR_CampaignMilitaryBaseComponent | base, |
SCR_EditableEntityComponent | entity, | ||
bool | add | ||
) |
Definition at line 943 of file SCR_GameModeCampaign.c.
protected void OnSuicide | ( | int | playerId | ) |
Definition at line 1569 of file SCR_GameModeCampaign.c.
override void OnWorldPostProcess | ( | World | world | ) |
Called once loading of all entities of the world have been finished (still within the loading)
[in] | world | Loaded world |
Definition at line 740 of file SCR_GameModeCampaign.c.
protected void ProcessFactionAssignment | ( | Faction | assignedFaction | ) |
See HandleOnFactionAssigned.
Definition at line 1756 of file SCR_GameModeCampaign.c.
void RequestStart | ( | ) |
Definition at line 454 of file SCR_GameModeCampaign.c.
protected void RPC_DoEndMatch | ( | int | winningFactionId | ) |
Definition at line 700 of file SCR_GameModeCampaign.c.
Definition at line 393 of file SCR_GameModeCampaign.c.
Definition at line 422 of file SCR_GameModeCampaign.c.
void RpcDo_BroadcastMHQFeedback | ( | SCR_EMobileAssemblyStatus | msgID, |
int | playerID, | ||
int | factionID | ||
) |
Definition at line 443 of file SCR_GameModeCampaign.c.
override bool RplLoad | ( | ScriptBitReader | reader | ) |
Definition at line 344 of file SCR_GameModeCampaign.c.
override bool RplSave | ( | ScriptBitWriter | writer | ) |
Definition at line 323 of file SCR_GameModeCampaign.c.
void SCR_GameModeCampaign | ( | IEntitySource | src, |
IEntity | parent | ||
) |
Definition at line 1927 of file SCR_GameModeCampaign.c.
void SetControlPointsHeld | ( | SCR_CampaignFaction | faction, |
int | newCount | ||
) |
Definition at line 380 of file SCR_GameModeCampaign.c.
void SetIsTutorial | ( | bool | isTutorial | ) |
Definition at line 957 of file SCR_GameModeCampaign.c.
void SetPrimaryTarget | ( | notnull SCR_CampaignFaction | faction, |
SCR_CampaignMilitaryBaseComponent | target | ||
) |
Definition at line 405 of file SCR_GameModeCampaign.c.
void SpawnMobileHQ | ( | notnull SCR_CampaignFaction | faction, |
vector | pos, | ||
vector | rot | ||
) |
Definition at line 1077 of file SCR_GameModeCampaign.c.
protected void Start | ( | ) |
Definition at line 465 of file SCR_GameModeCampaign.c.
void StoreLoadedData | ( | notnull SCR_CampaignStruct | struct | ) |
Handle the loaded struct; we want to apply it after gamemode has initialized.
Definition at line 804 of file SCR_GameModeCampaign.c.
void StoreRemnantsStates | ( | out notnull array< ref SCR_CampaignRemnantInfoStruct > | outEntries | ) |
Definition at line 890 of file SCR_GameModeCampaign.c.
protected void UpdateRespawnPenalty | ( | int | playerId | ) |
Handles forgiving of post-suicide deploy timer penalties.
Definition at line 1523 of file SCR_GameModeCampaign.c.
bool WasRemnantsStateLoaded | ( | ) |
Definition at line 256 of file SCR_GameModeCampaign.c.
void WriteAllClientsData | ( | ) |
Definition at line 1036 of file SCR_GameModeCampaign.c.
protected void WriteClientData | ( | int | playerID, |
bool | disconnecting = false , |
||
PlayerController | pc = null |
||
) |
Save object with player's current data.
Definition at line 1054 of file SCR_GameModeCampaign.c.
void ~SCR_GameModeCampaign | ( | ) |
Definition at line 1979 of file SCR_GameModeCampaign.c.
protected ref array<SCR_PlayerRadioSpawnPointCampaign> m_aRadioSpawnPoints = {} |
Definition at line 97 of file SCR_GameModeCampaign.c.
protected ref array<ref SCR_CampaignClientData> m_aRegisteredClients = {} |
Definition at line 98 of file SCR_GameModeCampaign.c.
protected ref SCR_CampaignMilitaryBaseManager m_BaseManager = new SCR_CampaignMilitaryBaseManager(this) |
Definition at line 107 of file SCR_GameModeCampaign.c.
protected bool m_bIgnoreMinimumVehicleRank |
Definition at line 100 of file SCR_GameModeCampaign.c.
protected bool m_bIsSessionLoadInProgress |
Definition at line 105 of file SCR_GameModeCampaign.c.
protected bool m_bIsTutorial |
Definition at line 101 of file SCR_GameModeCampaign.c.
protected bool m_bMatchOver |
Definition at line 102 of file SCR_GameModeCampaign.c.
protected bool m_bRandomizeSupplies |
Definition at line 64 of file SCR_GameModeCampaign.c.
protected bool m_bRemnantsStateLoaded |
Definition at line 104 of file SCR_GameModeCampaign.c.
protected bool m_bStarted |
Definition at line 112 of file SCR_GameModeCampaign.c.
protected bool m_bTerminateScenario |
Definition at line 13 of file SCR_GameModeCampaign.c.
protected bool m_bWorldPostProcessDone |
Definition at line 103 of file SCR_GameModeCampaign.c.
protected float m_fQuickSuppliesReplenishMultiplier |
Definition at line 28 of file SCR_GameModeCampaign.c.
protected WorldTimestamp m_fVictoryPauseTimestamp |
Definition at line 118 of file SCR_GameModeCampaign.c.
protected float m_fVictoryTimer |
Definition at line 19 of file SCR_GameModeCampaign.c.
protected WorldTimestamp m_fVictoryTimestamp |
Definition at line 115 of file SCR_GameModeCampaign.c.
protected int m_iCallsignOffset = SCR_MilitaryBaseComponent.INVALID_BASE_CALLSIGN |
Definition at line 124 of file SCR_GameModeCampaign.c.
protected int m_iControlPointsThreshold |
Definition at line 16 of file SCR_GameModeCampaign.c.
protected int m_iHQStartingSupplies |
Definition at line 43 of file SCR_GameModeCampaign.c.
protected int m_iMaxStartingSupplies |
Definition at line 49 of file SCR_GameModeCampaign.c.
protected int m_iMinStartingSupplies |
Definition at line 46 of file SCR_GameModeCampaign.c.
protected int m_iQuickSuppliesReplenishThreshold |
Definition at line 25 of file SCR_GameModeCampaign.c.
protected int m_iRegularSuppliesIncome |
Definition at line 34 of file SCR_GameModeCampaign.c.
protected int m_iRegularSuppliesIncomeBase |
Definition at line 37 of file SCR_GameModeCampaign.c.
protected int m_iRegularSuppliesIncomeExtra |
Definition at line 40 of file SCR_GameModeCampaign.c.
protected int m_iSpawnCost |
Definition at line 67 of file SCR_GameModeCampaign.c.
protected int m_iStartingSuppliesInterval |
Definition at line 52 of file SCR_GameModeCampaign.c.
protected int m_iSuicideForgiveCooldown |
Definition at line 82 of file SCR_GameModeCampaign.c.
protected int m_iSuicidePenaltyCooldown |
Definition at line 76 of file SCR_GameModeCampaign.c.
protected int m_iSuicideRespawnDelay |
Definition at line 79 of file SCR_GameModeCampaign.c.
protected int m_iSuppliesArrivalInterval |
Definition at line 31 of file SCR_GameModeCampaign.c.
protected int m_iSuppliesReplenishThreshold |
Definition at line 22 of file SCR_GameModeCampaign.c.
protected int m_iSupplyDepotIconThreshold |
Definition at line 70 of file SCR_GameModeCampaign.c.
protected int m_iWinningFactionId = SCR_CampaignMilitaryBaseComponent.INVALID_FACTION_INDEX |
Definition at line 121 of file SCR_GameModeCampaign.c.
protected SCR_CampaignStruct m_LoadedData |
Definition at line 109 of file SCR_GameModeCampaign.c.
Definition at line 95 of file SCR_GameModeCampaign.c.
protected ref ScriptInvoker m_OnCallsignOffsetChanged |
Definition at line 93 of file SCR_GameModeCampaign.c.
protected ref ScriptInvoker m_OnFactionAssignedLocalPlayer |
Definition at line 90 of file SCR_GameModeCampaign.c.
protected ref ScriptInvoker m_OnMatchSituationChanged |
Definition at line 92 of file SCR_GameModeCampaign.c.
protected ref ScriptInvoker m_OnStarted |
Definition at line 91 of file SCR_GameModeCampaign.c.
protected FactionKey m_sBLUFORFactionKey |
Definition at line 55 of file SCR_GameModeCampaign.c.
protected FactionKey m_sINDFORFactionKey |
Definition at line 61 of file SCR_GameModeCampaign.c.
protected FactionKey m_sOPFORFactionKey |
Definition at line 58 of file SCR_GameModeCampaign.c.
protected ResourceName m_sSeekDestroyWaypointPrefab |
Definition at line 73 of file SCR_GameModeCampaign.c.