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SCR_InitWeatherComponent.c File Reference

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Data Structures

class  SCR_InitWeatherComponentClass
 

Functions

SCR_InitWeatherComponentClass SCR_BaseGameModeComponentClass Attribute (defvalue:"", desc:"Weather IDs are the same as used in the TimeAndWeatherManager. This sets the weather as soon as the game has been started. This weather will loop and never change automatically. If this is empty then the automated weather system will run instead")
 Sets initial weather state when server is first loaded. This state will loop and never change automatically. More...
 
override void EOnInit (IEntity owner)
 
override void OnPostInit (IEntity owner)
 Editable Mine. More...
 

Function Documentation

◆ Attribute()

SCR_InitWeatherComponentClass SCR_BaseGameModeComponentClass Attribute ( defvalue:""  ,
desc:"Weather IDs are the same as used in the TimeAndWeatherManager. This sets the weather as soon as the game has been started. This weather will loop and never change automatically. If this is empty then the automated weather system will run instead"   
)

Sets initial weather state when server is first loaded. This state will loop and never change automatically.

Definition at line 8 of file SCR_InitWeatherComponent.c.