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SCR_InventoryAttachmentStorageUI SCR_InventoryStorageBaseUI | HandlerAttached (Widget w) |
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override void | Init () |
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protected override void | SetPreviewItem () |
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protected override int | CreateSlots () |
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protected int | GetRelevantItems (out notnull array< IEntity > items) |
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override bool | IsTraversalAllowed () |
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override void | Refresh () |
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protected void | ActivateCloseStorageButton () |
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protected void | CloseStorage () |
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void | SCR_InventoryAttachmentStorageUI (BaseInventoryStorageComponent storage, LoadoutAreaType slotID=null, SCR_InventoryMenuUI menuManager=null, int iPage=0, array< BaseInventoryStorageComponent > aTraverseStorage=null, InventorySearchPredicate searchPredicate=null) |
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protected override SCR_InventorySlotUI | CreateSlotUI (InventoryItemComponent pComponent, SCR_ItemAttributeCollection pAttributes=null) |
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protected string | GetBoneName () |
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TNodeId | GetBoneIndex () |
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void | SCR_InventoryAttachmentPointUI (BaseInventoryStorageComponent storage, LoadoutAreaType slotID=null, SCR_InventoryMenuUI menuManager=null, int iPage=0, array< BaseInventoryStorageComponent > aTraverseStorage=null) |
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◆ ActivateCloseStorageButton()
protected void HandlerAttached::ActivateCloseStorageButton |
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◆ CloseStorage()
protected void HandlerAttached::CloseStorage |
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◆ CreateSlots()
protected override int HandlerAttached::CreateSlots |
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◆ CreateSlotUI()
◆ GetBoneIndex()
◆ GetBoneName()
protected string GetBoneName |
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◆ GetRelevantItems()
protected int HandlerAttached::GetRelevantItems |
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out notnull array< IEntity > |
items | ) |
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◆ HandlerAttached()
◆ IsTraversalAllowed()
override bool HandlerAttached::IsTraversalAllowed |
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◆ Refresh()
override void HandlerAttached::Refresh |
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◆ SCR_InventoryAttachmentPointUI()
void SCR_InventoryAttachmentPointUI |
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BaseInventoryStorageComponent |
storage, |
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LoadoutAreaType |
slotID = null , |
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SCR_InventoryMenuUI |
menuManager = null , |
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int |
iPage = 0 , |
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array< BaseInventoryStorageComponent > |
aTraverseStorage = null |
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) |
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◆ SCR_InventoryAttachmentStorageUI()
void HandlerAttached::SCR_InventoryAttachmentStorageUI |
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BaseInventoryStorageComponent |
storage, |
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LoadoutAreaType |
slotID = null , |
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SCR_InventoryMenuUI |
menuManager = null , |
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int |
iPage = 0 , |
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array< BaseInventoryStorageComponent > |
aTraverseStorage = null , |
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InventorySearchPredicate |
searchPredicate = null |
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) |
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◆ SetPreviewItem()
protected override void HandlerAttached::SetPreviewItem |
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◆ m_SearchPredicate
protected ref InventorySearchPredicate m_SearchPredicate |