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SCR_InventoryAttachmentStorageUI.c File Reference

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Data Structures

class  SCR_InventoryAttachmentStorageUI
 
class  SCR_InventoryAttachmentSlotUI
 

Functions

SCR_InventoryAttachmentStorageUI SCR_InventoryStorageBaseUI HandlerAttached (Widget w)
 
override void Init ()
 initialization More...
 
protected override void SetPreviewItem ()
 
protected override int CreateSlots ()
 
protected int GetRelevantItems (out notnull array< IEntity > items)
 
override bool IsTraversalAllowed ()
 
override void Refresh ()
 
protected void ActivateCloseStorageButton ()
 
protected void CloseStorage ()
 
void SCR_InventoryAttachmentStorageUI (BaseInventoryStorageComponent storage, LoadoutAreaType slotID=null, SCR_InventoryMenuUI menuManager=null, int iPage=0, array< BaseInventoryStorageComponent > aTraverseStorage=null, InventorySearchPredicate searchPredicate=null)
 
protected override SCR_InventorySlotUI CreateSlotUI (InventoryItemComponent pComponent, SCR_ItemAttributeCollection pAttributes=null)
 
protected string GetBoneName ()
 
TNodeId GetBoneIndex ()
 
void SCR_InventoryAttachmentPointUI (BaseInventoryStorageComponent storage, LoadoutAreaType slotID=null, SCR_InventoryMenuUI menuManager=null, int iPage=0, array< BaseInventoryStorageComponent > aTraverseStorage=null)
 

Variables

protected ref InventorySearchPredicate m_SearchPredicate
 

Function Documentation

◆ ActivateCloseStorageButton()

protected void HandlerAttached::ActivateCloseStorageButton ( )

Definition at line 78 of file SCR_InventoryAttachmentStorageUI.c.

◆ CloseStorage()

protected void HandlerAttached::CloseStorage ( )

Definition at line 94 of file SCR_InventoryAttachmentStorageUI.c.

◆ CreateSlots()

protected override int HandlerAttached::CreateSlots ( )

Definition at line 39 of file SCR_InventoryAttachmentStorageUI.c.

◆ CreateSlotUI()

protected override SCR_InventorySlotUI CreateSlotUI ( InventoryItemComponent  pComponent,
SCR_ItemAttributeCollection  pAttributes = null 
)

Definition at line 131 of file SCR_InventoryAttachmentStorageUI.c.

◆ GetBoneIndex()

TNodeId GetBoneIndex ( )

◆ GetBoneName()

protected string GetBoneName ( )

◆ GetRelevantItems()

protected int HandlerAttached::GetRelevantItems ( out notnull array< IEntity >  items)

Definition at line 48 of file SCR_InventoryAttachmentStorageUI.c.

◆ HandlerAttached()

◆ IsTraversalAllowed()

override bool HandlerAttached::IsTraversalAllowed ( )

Definition at line 56 of file SCR_InventoryAttachmentStorageUI.c.

◆ Refresh()

override void HandlerAttached::Refresh ( )

Definition at line 61 of file SCR_InventoryAttachmentStorageUI.c.

◆ SCR_InventoryAttachmentPointUI()

void SCR_InventoryAttachmentPointUI ( BaseInventoryStorageComponent  storage,
LoadoutAreaType  slotID = null,
SCR_InventoryMenuUI  menuManager = null,
int  iPage = 0,
array< BaseInventoryStorageComponent >  aTraverseStorage = null 
)

Definition at line 140 of file SCR_InventoryAttachmentStorageUI.c.

◆ SCR_InventoryAttachmentStorageUI()

void HandlerAttached::SCR_InventoryAttachmentStorageUI ( BaseInventoryStorageComponent  storage,
LoadoutAreaType  slotID = null,
SCR_InventoryMenuUI  menuManager = null,
int  iPage = 0,
array< BaseInventoryStorageComponent >  aTraverseStorage = null,
InventorySearchPredicate  searchPredicate = null 
)

Definition at line 100 of file SCR_InventoryAttachmentStorageUI.c.

◆ SetPreviewItem()

protected override void HandlerAttached::SetPreviewItem ( )

Definition at line 35 of file SCR_InventoryAttachmentStorageUI.c.

Variable Documentation

◆ m_SearchPredicate

protected ref InventorySearchPredicate m_SearchPredicate

Definition at line 2 of file SCR_InventoryAttachmentStorageUI.c.