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SCR_InventoryMenuUI.c File Reference

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Data Structures

class  SCR_InvCallBack
 
class  SCR_InventoryMenuUI
 

Enumerations

enum  EMenuAction {
  ACTION_SELECT, ACTION_DESELECT, ACTION_UNFOLD, ACTION_BACK,
  ACTION_MOVEBETWEEN, ACTION_DRAGGED, ACTION_DROPPED, ACTION_MOVEINSIDE,
  ACTION_OPENCONTAINER
}
 
enum  EStateMenuStorage { STATE_INIT = 0, STATE_IDLE, STATE_OPENED }
 
enum  EStateMenuItem { STATE_INIT = 0, STATE_IDLE, STATE_MOVING_ITEM_STARTED }
 
enum  EDropContainer { ISINSIDE, ISNOTINSIDE, NOCONTAINER }
 
enum  EAttachAction { NONE, ATTACH, DETACH }
 
enum  EInvInitStage {
  BEGIN = 0, NAVIGATION_BAR, QUICK_SLOTS, WEAPON_STORAGE,
  STORAGE_LIST, STORAGES, HIT_ZONES, DONE
}
 

Enumeration Type Documentation

◆ EAttachAction

Enumerator
NONE 
ATTACH 
DETACH 

Definition at line 35 of file SCR_InventoryMenuUI.c.

◆ EDropContainer

Enumerator
ISINSIDE 
ISNOTINSIDE 
NOCONTAINER 

Definition at line 28 of file SCR_InventoryMenuUI.c.

◆ EInvInitStage

Enumerator
BEGIN 
NAVIGATION_BAR 
QUICK_SLOTS 
WEAPON_STORAGE 
STORAGE_LIST 
STORAGES 
HIT_ZONES 
DONE 

Definition at line 42 of file SCR_InventoryMenuUI.c.

◆ EMenuAction

Enumerator
ACTION_SELECT 
ACTION_DESELECT 
ACTION_UNFOLD 
ACTION_BACK 
ACTION_MOVEBETWEEN 
ACTION_DRAGGED 
ACTION_DROPPED 
ACTION_MOVEINSIDE 
ACTION_OPENCONTAINER 

Definition at line 1 of file SCR_InventoryMenuUI.c.

◆ EStateMenuItem

Enumerator
STATE_INIT 
STATE_IDLE 
STATE_MOVING_ITEM_STARTED 

Definition at line 21 of file SCR_InventoryMenuUI.c.

◆ EStateMenuStorage

Enumerator
STATE_INIT 
STATE_IDLE 
STATE_OPENED 

Definition at line 14 of file SCR_InventoryMenuUI.c.