Arma Reforger Explorer  1.1.0.42
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SCR_InventorySlotLBSUI.c
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1 [EntityEditorProps(category: "GameScripted/UI/Inventory", description: "Inventory Gadget Slot UI class")]
2 
3 //------------------------------------------------------------------------------------------------
7 {
8 
9  //------------------------------------------------------------------------ USER METHODS ------------------------------------------------------------------------
10 
11  //------------------------------------------------------------------------------------------------
12 
13  //------------------------------------------------------------------------ COMMON METHODS ----------------------------------------------------------------------
14 
15 
16  //------------------------------------------------------------------------------------------------
17  void SCR_InventorySlotLBSUI( InventoryItemComponent pComponent = null, SCR_InventoryStorageBaseUI pStorageUI = null, bool bVisible = true, int iSlotIndex = -1, SCR_ItemAttributeCollection pAttributes = null )
18  {
19  }
20 
21 
22  //------------------------------------------------------------------------------------------------
24  {
25  }
26 };
EntityEditorProps
enum EQueryType EntityEditorProps(category:"GameScripted/Sound", description:"THIS IS THE SCRIPT DESCRIPTION.", color:"0 0 255 255")
Definition: SCR_AmbientSoundsComponent.c:12
SCR_InventoryStorageBaseUI
Definition: SCR_InventoryStorageBaseUI.c:6
InventoryItemComponent
Definition: InventoryItemComponent.c:12
SCR_ItemAttributeCollection
Definition: SCR_ItemAttributeCollection.c:2
SCR_InventorySlotStorageUI
Definition: SCR_InventorySlotStorageUI.c:5
SCR_InventorySlotLBSUI
Definition: SCR_InventorySlotLBSUI.c:6
category
params category
Definition: SCR_VehicleDamageManagerComponent.c:180