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SCR_InventorySlotStorageEmbeddedUI.c
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1 
2 //------------------------------------------------------------------------------------------------
6 {
7  //------------------------------------------------------------------------ USER METHODS ------------------------------------------------------------------------
8 
9  //------------------------------------------------------------------------------------------------
10  override void SetSelected( bool select )
11  {
12  super.SetSelected( select );
13 
14  if ( !m_wSelectedEffect )
15  return;
16 
17  m_wSelectedEffect.SetVisible(select);
18  }
19 
20 
21  //------------------------------------------------------------------------------------------------
22  void SCR_InventorySlotStorageEmbeddedUI( InventoryItemComponent pComponent = null, SCR_InventoryStorageBaseUI pStorageUI = null, bool bVisible = true, int iSlotIndex = -1, SCR_ItemAttributeCollection pAttributes = null )
23  {
24  m_pStorageUI = pStorageUI;
25  }
26 
27 
28  //------------------------------------------------------------------------------------------------
30  {
31  }
32 };
SCR_InventoryStorageBaseUI
Definition: SCR_InventoryStorageBaseUI.c:6
SCR_InventorySlotStorageEmbeddedUI
Definition: SCR_InventorySlotStorageEmbeddedUI.c:5
InventoryItemComponent
Definition: InventoryItemComponent.c:12
SCR_ItemAttributeCollection
Definition: SCR_ItemAttributeCollection.c:2
SCR_InventorySlotStorageUI
Definition: SCR_InventorySlotStorageUI.c:5