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SCR_InventoryStorageBackpackUI.c
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1 
2 //------------------------------------------------------------------------------------------------
6 {
7  protected ref array<InventoryItemComponent> m_pInventoryItemsComponent = new array<InventoryItemComponent>();
8  private array<IEntity> m_pItems;
9 // protected string sGridPath = "centerFrame.gridFrame.size.grid";
10 
11 
12 
13  //------------------------------------------------------------------------ USER METHODS ------------------------------------------------------------------------
14 
15  //------------------------------------------------------------------------ COMMON METHODS ----------------------------------------------------------------------
16 
17  //------------------------------------------------------------------------------------------------
18  override void HandlerAttached( Widget w )
19  {
20  super.HandlerAttached( w );
21 
22  CreateEmptyLayout();
23  Refresh();
24  /*
25  CreateSlots();
26  SortSlots();
27  ShowPage( m_iLastShownPage );
28  */
29  }
30 
31 
32  //------------------------------------------------------------------------------------------------
33  void SCR_InventoryStorageBackpackUI( BaseInventoryStorageComponent storage, LoadoutAreaType slotID = null, SCR_InventoryMenuUI menuManager = null, int iPage = 0, array<BaseInventoryStorageComponent> aTraverseStorage = null )
34  {
35  SetSlotAreaType( slotID );
36  }
37 
38  //------------------------------------------------------------------------------------------------
40  {
41  }
42 };
SCR_InventoryStorageBackpackUI
Definition: SCR_InventoryStorageBackpackUI.c:5
SCR_InventoryStorageBaseUI
Definition: SCR_InventoryStorageBaseUI.c:6
Refresh
bool Refresh()
Definition: SCR_HintManagerComponent.c:185
SCR_InventoryMenuUI
Definition: SCR_InventoryMenuUI.c:247
LoadoutAreaType
Definition: LoadoutAreaType.c:12