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SCR_LampComponent.c File Reference

Go to the source code of this file.

Data Structures

class  SCR_LampComponentClass
 

Functions

override void ToggleLight (bool turnOn, bool skipTransition=false, bool playSound=true)
 
void TurnOn ()
 
void TurnOff ()
 Remove every particle associed with this effect. More...
 
override bool RplLoad (ScriptBitReader reader)
 
override void OnDelete (IEntity owner)
 

Variables

SCR_LampComponentClass m_pFireParticle
 
protected SCR_BaseInteractiveLightComponentClass m_ComponentData
 

Function Documentation

◆ RplLoad()

override bool RplLoad ( ScriptBitReader  reader)

Definition at line 85 of file SCR_LampComponent.c.

◆ ToggleLight()

override void ToggleLight ( bool  turnOn,
bool  skipTransition = false,
bool  playSound = true 
)

Definition at line 31 of file SCR_LampComponent.c.

◆ TurnOn()

void TurnOn ( )

Definition at line 54 of file SCR_LampComponent.c.

Variable Documentation

◆ m_ComponentData

protected SCR_BaseInteractiveLightComponentClass m_ComponentData

Definition at line 28 of file SCR_LampComponent.c.

◆ m_pFireParticle

SCR_LampComponentClass m_pFireParticle