3 #ifndef DISABLE_INVENTORY
5 override protected void PerformActionInternal(SCR_InventoryStorageManagerComponent manager, IEntity pOwnerEntity, IEntity pUserEntity)
7 auto vicinity = CharacterVicinityComponent.Cast( pUserEntity.FindComponent( CharacterVicinityComponent ));
11 vicinity.SetItemOfInterest(pOwnerEntity);
12 manager.SetLootStorage( pOwnerEntity );
13 manager.OpenInventory();