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SCR_MapMarkerSquadLeader.c File Reference

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Data Structures

class  SCR_MapMarkerSquadLeaderClass
 

Functions

SCR_MapMarkerSquadLeaderClass SCR_MapMarkerEntityClass RplProp (onRplName:"OnPlayerIdUpdate")
 Dynamic map marker -> squad leader. More...
 
void SetPlayerID (int id)
 
void SetTextUpdate ()
 
SCR_AIGroup GetGroup ()
 
protected void AssignGroup ()
 
protected void UpdateTarget ()
 
protected void UpdateGroupMilitarySymbol ()
 Set military symbol image, can change during lifetime. More...
 
protected void UpdateGroupText ()
 Set group text, can change during lifetime. More...
 
void UpdatePlayerAffiliation ()
 Check whether we are in a squad and if it should be visible on map. More...
 
protected void OnUserSettingsChanged ()
 Update names when user settings are changed (f.e. xbox UGC) More...
 
protected void OnFlagSelected ()
 
override protected void OnMapLayerChanged (int layerID)
 
override void OnCreateMarker ()
 
override void OnDelete ()
 
override void OnUpdate ()
 
override protected void EOnInit (IEntity owner)
 Initialise this component with data from FactionsManager. More...
 
void ~SCR_MapMarkerSquadLeader ()
 

Function Documentation

◆ AssignGroup()

protected void AssignGroup ( )

Definition at line 70 of file SCR_MapMarkerSquadLeader.c.

◆ GetGroup()

SCR_AIGroup GetGroup ( )

Definition at line 64 of file SCR_MapMarkerSquadLeader.c.

◆ OnCreateMarker()

override void OnCreateMarker ( )

Definition at line 201 of file SCR_MapMarkerSquadLeader.c.

◆ OnDelete()

override void OnDelete ( )

Definition at line 228 of file SCR_MapMarkerSquadLeader.c.

◆ OnFlagSelected()

protected void OnFlagSelected ( )

SCR_AIGroup event Triggers when squad flag is changed

Definition at line 184 of file SCR_MapMarkerSquadLeader.c.

◆ OnMapLayerChanged()

override protected void OnMapLayerChanged ( int  layerID)

Definition at line 192 of file SCR_MapMarkerSquadLeader.c.

◆ OnUserSettingsChanged()

protected void OnUserSettingsChanged ( )

Update names when user settings are changed (f.e. xbox UGC)

Definition at line 176 of file SCR_MapMarkerSquadLeader.c.

◆ RplProp()

SCR_MapMarkerSquadLeaderClass SCR_MapMarkerEntityClass RplProp ( onRplName:"OnPlayerIdUpdate"  )

Dynamic map marker -> squad leader.

Definition at line 10 of file SCR_MapMarkerSquadLeader.c.

◆ SetPlayerID()

void SetPlayerID ( int  id)

Definition at line 42 of file SCR_MapMarkerSquadLeader.c.

◆ SetTextUpdate()

void SetTextUpdate ( )

Definition at line 58 of file SCR_MapMarkerSquadLeader.c.

◆ UpdateGroupMilitarySymbol()

protected void UpdateGroupMilitarySymbol ( )

Set military symbol image, can change during lifetime.

Definition at line 106 of file SCR_MapMarkerSquadLeader.c.

◆ UpdateGroupText()

protected void UpdateGroupText ( )

Set group text, can change during lifetime.

Definition at line 136 of file SCR_MapMarkerSquadLeader.c.

◆ UpdatePlayerAffiliation()

void UpdatePlayerAffiliation ( )

Check whether we are in a squad and if it should be visible on map.

Definition at line 163 of file SCR_MapMarkerSquadLeader.c.

◆ UpdateTarget()

protected void UpdateTarget ( )

Target tracking based on playerID Authority only

Definition at line 85 of file SCR_MapMarkerSquadLeader.c.

◆ ~SCR_MapMarkerSquadLeader()

void ~SCR_MapMarkerSquadLeader ( )

Definition at line 263 of file SCR_MapMarkerSquadLeader.c.