Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_MissionHeaderCampaign.c
Go to the documentation of this file.
1
class
SCR_MissionHeaderCampaign
:
SCR_MissionHeader
2
{
3
[
Attribute
(
"-1"
, UIWidgets.EditBox,
"How many control points are required to win (override, -1 for default)"
)]
4
int
m_iControlPointsCap;
5
6
[
Attribute
(
"-1"
, UIWidgets.EditBox,
"How long a faction needs to hold the control points, in seconds (override, -1 for default)"
)]
7
float
m_fVictoryTimeout;
8
9
[
Attribute
(
"-1"
, UIWidgets.EditBox,
"How much supplies should the main HQ start with"
)]
10
int
m_iStartingHQSupplies;
11
12
[
Attribute
(
"-1"
, UIWidgets.EditBox,
"Minimum starting amount of supplies in small bases (override, -1 for default)"
)]
13
int
m_iMinimumBaseSupplies;
14
15
[
Attribute
(
"-1"
, UIWidgets.EditBox,
"Maximum starting amount of supplies in small bases (override, -1 for default"
)]
16
int
m_iMaximumBaseSupplies;
17
18
[
Attribute
(
"0"
, UIWidgets.CheckBox,
"Use custom base list whitelist instead of blacklist"
)]
19
bool
m_bCustomBaseWhitelist;
20
21
[
Attribute
(
"0"
, UIWidgets.CheckBox,
"Disable rank requirements for spawning vehicles "
)]
22
bool
m_bIgnoreMinimumVehicleRank;
23
24
[
Attribute
()]
25
ref array<ref SCR_CampaignCustomBase> m_aCampaignCustomBaseList;
26
};
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_MissionHeaderCampaign
Definition:
SCR_MissionHeaderCampaign.c:1
SCR_MissionHeader
Definition:
SCR_MissionHeader.c:1
scripts_Arma_Reforger_v1.1.0.42
scripts
Game
Mission
SCR_MissionHeaderCampaign.c
Generated by
1.8.17