Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_MissionHeaderCampaign.c
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2 {
3  [Attribute("-1", UIWidgets.EditBox, "How many control points are required to win (override, -1 for default)")]
4  int m_iControlPointsCap;
5 
6  [Attribute("-1", UIWidgets.EditBox, "How long a faction needs to hold the control points, in seconds (override, -1 for default)")]
7  float m_fVictoryTimeout;
8 
9  [Attribute("-1", UIWidgets.EditBox, "How much supplies should the main HQ start with")]
10  int m_iStartingHQSupplies;
11 
12  [Attribute("-1", UIWidgets.EditBox, "Minimum starting amount of supplies in small bases (override, -1 for default)")]
13  int m_iMinimumBaseSupplies;
14 
15  [Attribute("-1", UIWidgets.EditBox, "Maximum starting amount of supplies in small bases (override, -1 for default")]
16  int m_iMaximumBaseSupplies;
17 
18  [Attribute("0", UIWidgets.CheckBox, "Use custom base list whitelist instead of blacklist")]
19  bool m_bCustomBaseWhitelist;
20 
21  [Attribute("0", UIWidgets.CheckBox, "Disable rank requirements for spawning vehicles ")]
22  bool m_bIgnoreMinimumVehicleRank;
23 
24  [Attribute()]
25  ref array<ref SCR_CampaignCustomBase> m_aCampaignCustomBaseList;
26 };
Attribute
typedef Attribute
Post-process effect of scripted camera.
SCR_MissionHeaderCampaign
Definition: SCR_MissionHeaderCampaign.c:1
SCR_MissionHeader
Definition: SCR_MissionHeader.c:1