13 super.EOnFixedFrame(owner, timeSlice);
20 Math3D.MatrixIdentity4(mat);
23 Math3D.AnglesToMatrix(Vector(Math.Lerp(0, 360,
m_fElapsedTime), 0.0, 0.0), mat);
24 owner.SetTransform(mat);
30 super.OnPostInit(owner);
32 SetEventMask(owner, EntityEvent.INIT | EntityEvent.FIXEDFRAME);
38 vector entityPos = owner.GetOrigin();
39 for (
float i = 0; i < Math.PI2; )
41 float x = Math.Cos(i) * 10;
42 float y = Math.Sin(i) * 10;
44 m_CirclePoints.Insert(Vector(entityPos[0] + x, entityPos[1], entityPos[2] + y));