Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_NameTagData.c File Reference

Go to the source code of this file.

Data Structures

class  SCR_NameTagData
 Nametag data. More...
 

Enumerations

enum  ENameTagEntityState {
  DEFAULT = 1, FOCUSED = 1<<1, GROUP_MEMBER = 1<<2, UNCONSCIOUS = 1<<3,
  VON = 1<<4, DEAD = 1<<5, HIDDEN = 1<<6
}
 
enum  ENameTagFlags {
  UNUSED = 1, VISIBLE_PASS = 1<<1, CLEANUP = 1<<2, VISIBLE = 1<<3,
  DISABLED = 1<<4, DELETED = 1<<5, UPDATE_DISABLE = 1<<6, VEHICLE_DISABLE = 1<<7,
  FADE_TIMER = 1<<8, OBSTRUCTED = 1<<9, VEHICLE = 1<<10, TURRET = 1<<11,
  ENT_TYPE_UPDATE = 1<<12, NAME_UPDATE = 1<<13
}
 Nametag flags. More...
 
enum  ENameTagPosition { HEAD = 0, BODY }
 Determines which offset is used for setting tag position. More...
 
enum  ENameTagEntityType { PLAYER, AI, VEHICLE = 1<<10 }
 Tag entity type. More...
 

Variables

enum ENameTagEntityState Attribute
 Post-process effect of scripted camera. More...
 

Enumeration Type Documentation

◆ ENameTagEntityState

Entity states for nametags Order affects state priority with DEFAULT state being the lowest

Enumerator
DEFAULT 
FOCUSED 
GROUP_MEMBER 
UNCONSCIOUS 
VON 
DEAD 
HIDDEN 

Definition at line 4 of file SCR_NameTagData.c.

◆ ENameTagEntityType

Tag entity type.

Enumerator
PLAYER 
AI 
VEHICLE 

Definition at line 45 of file SCR_NameTagData.c.

◆ ENameTagFlags

Nametag flags.

Enumerator
UNUSED 
VISIBLE_PASS 
CLEANUP 
VISIBLE 
DISABLED 
DELETED 
UPDATE_DISABLE 
VEHICLE_DISABLE 
FADE_TIMER 
OBSTRUCTED 
VEHICLE 
TURRET 
ENT_TYPE_UPDATE 
NAME_UPDATE 

Definition at line 17 of file SCR_NameTagData.c.

◆ ENameTagPosition

Determines which offset is used for setting tag position.

Enumerator
HEAD 
BODY 

Definition at line 37 of file SCR_NameTagData.c.