Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Data Structures | |
class | SCR_NameTagData |
Nametag data. More... | |
Enumerations | |
enum | ENameTagEntityState { DEFAULT = 1, FOCUSED = 1<<1, GROUP_MEMBER = 1<<2, UNCONSCIOUS = 1<<3, VON = 1<<4, DEAD = 1<<5, HIDDEN = 1<<6 } |
enum | ENameTagFlags { UNUSED = 1, VISIBLE_PASS = 1<<1, CLEANUP = 1<<2, VISIBLE = 1<<3, DISABLED = 1<<4, DELETED = 1<<5, UPDATE_DISABLE = 1<<6, VEHICLE_DISABLE = 1<<7, FADE_TIMER = 1<<8, OBSTRUCTED = 1<<9, VEHICLE = 1<<10, TURRET = 1<<11, ENT_TYPE_UPDATE = 1<<12, NAME_UPDATE = 1<<13 } |
Nametag flags. More... | |
enum | ENameTagPosition { HEAD = 0, BODY } |
Determines which offset is used for setting tag position. More... | |
enum | ENameTagEntityType { PLAYER, AI, VEHICLE = 1<<10 } |
Tag entity type. More... | |
Variables | |
enum ENameTagEntityState | Attribute |
Post-process effect of scripted camera. More... | |
enum ENameTagEntityState |
Entity states for nametags Order affects state priority with DEFAULT state being the lowest
Enumerator | |
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DEFAULT | |
FOCUSED | |
GROUP_MEMBER | |
UNCONSCIOUS | |
VON | |
DEAD | |
HIDDEN |
Definition at line 4 of file SCR_NameTagData.c.
enum ENameTagEntityType |
enum ENameTagFlags |
Nametag flags.
Enumerator | |
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UNUSED | |
VISIBLE_PASS | |
CLEANUP | |
VISIBLE | |
DISABLED | |
DELETED | |
UPDATE_DISABLE | |
VEHICLE_DISABLE | |
FADE_TIMER | |
OBSTRUCTED | |
VEHICLE | |
TURRET | |
ENT_TYPE_UPDATE | |
NAME_UPDATE |
Definition at line 17 of file SCR_NameTagData.c.
enum ENameTagPosition |
Determines which offset is used for setting tag position.
Enumerator | |
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HEAD | |
BODY |
Definition at line 37 of file SCR_NameTagData.c.