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SCR_PlayerDataEvent.c
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1 //------------------------------------------------------------------------------------------------
3 {
4  int amt_time_mission;
5  int amt_distance_on_foot;
6  int amt_distance_vehicle;
7  int kills;
8  int kills_from_over_25m;
9  int kills_from_over_50m;
10  int kills_from_over_100m;
11  int friendly_kills;
12  int friendly_kills_from_over_25m;
13  int friendly_kills_from_over_50m;
14  int friendly_kills_from_over_100m;
15  int vehicle_kills;
16  int friendly_vehicle_kills;
17  int deaths;
18  int deaths_by_bleeding_out;
19  int deaths_by_falling;
20  int shots;
21  int hits;
22  int hits_from_over_25m;
23  int hits_from_over_50m;
24  int hits_from_over_100m;
25  int healing_allies;
26  int healing_self;
27  string weapon1_id;
28  int weapon1_seconds;
29  int weapon1_shots;
30  int weapon1_hits;
31  string weapon2_id;
32  int weapon2_seconds;
33  int weapon2_shots;
34  int weapon2_hits;
35  string weapon3_id;
36  int weapon3_seconds;
37  int weapon3_shots;
38  int weapon3_hits;
39  string setbase_coordinates;
40  int rank_points;
41  int rank_total_points;
42  int rank_level;
43  int warcrimes_points;
44  int warcrimes_total_points;
45  int gt_global_points;
46  int gt1_points;
47  int gt2_points;
48  int gt3_points;
49  int gt1_total_points;
50  int gt2_total_points;
51  int gt3_total_points;
52  int seconds_as_controller;
53  int seconds_as_keyboard;
54 }
SCR_PlayerDataEvent
Definition: SCR_PlayerDataEvent.c:2