![]() |
Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
|
Go to the source code of this file.
Data Structures | |
| class | SCR_PlayerDeployMenuHandlerComponentClass |
Typedefs | |
| typedef func | OnDeployMenuOpenDelegate |
| typedef ScriptInvokerBase< OnDeployMenuOpenDelegate > | OnDeployMenuOpenInvoker |
| typedef func | OnDeployMenuCloseDelegate |
| typedef ScriptInvokerBase< OnDeployMenuCloseDelegate > | OnDeployMenuCloseInvoker |
Functions | |
| protected override void | OnPostInit (IEntity owner) |
| Editable Mine. More... | |
| void | Update (float timeSlice) |
| protected bool | IsMenuOpen () |
| protected bool | IsWelcomeScreenOpen () |
| protected void | CloseWelcomeScreen () |
| protected void | CloseMenu () |
| protected bool | HasPlayableFaction () |
| protected bool | CanOpenMenu () |
| protected bool | CanOpenWelcomeScreen () |
| protected void | OnRespawnReady () |
| protected void | SetReadyDelayed () |
| protected void | SetReady () |
| void | SetWelcomeClosed () |
| protected void | OnPlayerReconnect (int state) |
| protected void | SetNotReady (SCR_SpawnRequestComponent requestComponent, SCR_ESpawnResult response) |
| bool | UpdateLoadingPlaceholder (float dt) |
| override protected void | OnDelete (IEntity owner) |
| SCR_PlayerController | GetPlayerController () |
Variables | |
| SCR_PlayerDeployMenuHandlerComponentClass | m_RespawnComponent |
| Component responsible for deploy menu management. More... | |
| private SCR_PlayerController | m_PlayerController |
| private SCR_PlayerFactionAffiliationComponent | m_PlyFactionAffil |
| private bool | m_bReady = false |
| private bool | m_bFirstOpen = true |
| private bool | m_bWelcomeOpened |
| private bool | m_bWelcomeClosed |
| private DeployMenuSystem | m_DeployMenuSystem |
| private SCR_MenuSpawnLogic | m_SpawnLogic |
Definition at line 6 of file SCR_PlayerDeployMenuHandlerComponent.c.
| typedef ScriptInvokerBase<OnDeployMenuCloseDelegate> OnDeployMenuCloseInvoker |
Definition at line 7 of file SCR_PlayerDeployMenuHandlerComponent.c.
Definition at line 2 of file SCR_PlayerDeployMenuHandlerComponent.c.
| typedef ScriptInvokerBase<OnDeployMenuOpenDelegate> OnDeployMenuOpenInvoker |
Definition at line 3 of file SCR_PlayerDeployMenuHandlerComponent.c.
| protected bool CanOpenMenu | ( | ) |
Definition at line 167 of file SCR_PlayerDeployMenuHandlerComponent.c.
| protected bool CanOpenWelcomeScreen | ( | ) |
Definition at line 188 of file SCR_PlayerDeployMenuHandlerComponent.c.
| protected void CloseMenu | ( | ) |
Definition at line 142 of file SCR_PlayerDeployMenuHandlerComponent.c.
| protected void CloseWelcomeScreen | ( | ) |
Definition at line 136 of file SCR_PlayerDeployMenuHandlerComponent.c.
| protected bool HasPlayableFaction | ( | ) |
Definition at line 156 of file SCR_PlayerDeployMenuHandlerComponent.c.
| protected bool IsMenuOpen | ( | ) |
Definition at line 124 of file SCR_PlayerDeployMenuHandlerComponent.c.
| protected bool IsWelcomeScreenOpen | ( | ) |
Definition at line 130 of file SCR_PlayerDeployMenuHandlerComponent.c.
| protected void OnPlayerReconnect | ( | int | state | ) |
Definition at line 251 of file SCR_PlayerDeployMenuHandlerComponent.c.
| protected void OnRespawnReady | ( | ) |
Definition at line 210 of file SCR_PlayerDeployMenuHandlerComponent.c.
| protected void SetNotReady | ( | SCR_SpawnRequestComponent | requestComponent, |
| SCR_ESpawnResult | response | ||
| ) |
Definition at line 260 of file SCR_PlayerDeployMenuHandlerComponent.c.
| protected void SetReady | ( | ) |
Definition at line 237 of file SCR_PlayerDeployMenuHandlerComponent.c.
| protected void SetReadyDelayed | ( | ) |
Definition at line 223 of file SCR_PlayerDeployMenuHandlerComponent.c.
| void SetWelcomeClosed | ( | ) |
Definition at line 245 of file SCR_PlayerDeployMenuHandlerComponent.c.
| void Update | ( | float | timeSlice | ) |
| [in] | timeSlice |
Definition at line 76 of file SCR_PlayerDeployMenuHandlerComponent.c.
| bool UpdateLoadingPlaceholder | ( | float | dt | ) |
| private bool m_bFirstOpen = true |
Definition at line 20 of file SCR_PlayerDeployMenuHandlerComponent.c.
| private bool m_bReady = false |
Definition at line 19 of file SCR_PlayerDeployMenuHandlerComponent.c.
| private bool m_bWelcomeClosed |
Definition at line 22 of file SCR_PlayerDeployMenuHandlerComponent.c.
| private bool m_bWelcomeOpened |
Definition at line 21 of file SCR_PlayerDeployMenuHandlerComponent.c.
| private DeployMenuSystem m_DeployMenuSystem |
Definition at line 26 of file SCR_PlayerDeployMenuHandlerComponent.c.
| private SCR_PlayerController m_PlayerController |
Definition at line 17 of file SCR_PlayerDeployMenuHandlerComponent.c.
| private SCR_PlayerFactionAffiliationComponent m_PlyFactionAffil |
Definition at line 18 of file SCR_PlayerDeployMenuHandlerComponent.c.
| SCR_PlayerDeployMenuHandlerComponentClass m_RespawnComponent |
Component responsible for deploy menu management.
| private SCR_MenuSpawnLogic m_SpawnLogic |
Definition at line 27 of file SCR_PlayerDeployMenuHandlerComponent.c.