Go to the source code of this file.
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SCR_PossessSpawnHandlerComponentClass SCR_SpawnHandlerComponentClass | Attribute ("1", desc:"When enabled, conditions like respawn time will not be checked.")] protected bool m_bIgnoreConditions |
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protected override SCR_ESpawnResult | SpawnEntity_S (SCR_SpawnRequestComponent requestComponent, notnull SCR_SpawnData data, out IEntity spawnedEntity) |
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override SCR_ESpawnResult | CanHandleRequest_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnData data) |
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protected IEntity | GetEntity (SCR_SpawnData data) |
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override protected bool | ShouldDeleteEntityOnSpawnFailure_S (SCR_SpawnRequestComponent requestComponent, IEntity entity, SCR_SpawnData data, SCR_ESpawnResult reason) |
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protected override bool | ValidateData_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnData data) |
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override bool | CanRequestSpawn_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnData data, out SCR_ESpawnResult result) |
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override void | OnFinalizeDone_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnData data, IEntity entity) |
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protected Faction | GetFactionFromPrefab (ResourceName prefab) |
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◆ Attribute()
◆ CanHandleRequest_S()
◆ CanRequestSpawn_S()
◆ GetEntity()
◆ GetFactionFromPrefab()
protected Faction GetFactionFromPrefab |
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ResourceName |
prefab | ) |
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◆ OnFinalizeDone_S()
override void OnFinalizeDone_S |
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SCR_SpawnRequestComponent |
requestComponent, |
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SCR_SpawnData |
data, |
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IEntity |
entity |
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) |
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◆ ShouldDeleteEntityOnSpawnFailure_S()
override protected bool ShouldDeleteEntityOnSpawnFailure_S |
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SCR_SpawnRequestComponent |
requestComponent, |
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IEntity |
entity, |
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SCR_SpawnData |
data, |
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SCR_ESpawnResult |
reason |
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) |
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◆ SpawnEntity_S()
protected override SCR_ESpawnResult SpawnEntity_S |
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SCR_SpawnRequestComponent |
requestComponent, |
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notnull SCR_SpawnData |
data, |
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out IEntity |
spawnedEntity |
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) |
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◆ ValidateData_S()
protected override bool ValidateData_S |
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SCR_SpawnRequestComponent |
requestComponent, |
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SCR_SpawnData |
data |
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) |
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