Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Enumerations | |
enum | ESoundMapType |
Functions | |
enum ESoundMapType | BaseContainerProps (configRoot:true) |
Variables | |
MEADOW | |
FOREST | |
HOUSES | |
SEA | |
POND | |
enum ESoundMapType |
Definition at line 1 of file SCR_RandomPositionalSounds.c.
enum ESoundMapType BaseContainerProps | ( | configRoot:true | ) |
Spawns sounds arround camera based on define behaviour Basic building blocks are: SCR_SoundGroup defines a group of sounds. E.g. birds playing on trees close to the camera, or insects, or birds playing in the distance SCR_SoundType defines a group of sounds that can be played on a given location or entity. The definition varies based on the used ESpawnMethod SCR_SoundDef defines basic sound behaviour such as the number of repetitions, or daytime/wind behaviour
Loops through all playing sounds and removes the ones that do not pass time and weather check
Updates wind, rain and time modifiers based on current WindSpeed, RainIntensity and SunAngle
Attempts to find new position to play sound based on defined ESpawnMethod
[in] | worldTime | |
[in] | camPos | |
[in] | soundGroup |
Definition at line 15 of file SCR_RandomPositionalSounds.c.
FOREST |
Definition at line 3 of file SCR_RandomPositionalSounds.c.
HOUSES |
Definition at line 4 of file SCR_RandomPositionalSounds.c.
MEADOW |
Definition at line 2 of file SCR_RandomPositionalSounds.c.
POND |
Definition at line 6 of file SCR_RandomPositionalSounds.c.
SEA |
Definition at line 5 of file SCR_RandomPositionalSounds.c.