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SCR_ReconnectSynchronizationComponent.c File Reference

Go to the source code of this file.

Data Structures

class  SCR_ReconnectSynchronizationComponentClass
 

Functions

ScriptInvokerInt GetOnPlayerReconnect ()
 
void CreateReconnectDialog (SCR_EReconnectState reconState)
 
protected void RPC_DoSendReconnectState (int state)
 

Variables

SCR_ReconnectSynchronizationComponentClass DIALOG_RECON_RESTORE = "reconnect_restored"
 
const protected string DIALOG_RECON_DISCARD = "reconnect_discarded"
 
protected ref ScriptInvokerInt m_OnPlayerReconnect = new ScriptInvokerInt()
 

Function Documentation

◆ CreateReconnectDialog()

void CreateReconnectDialog ( SCR_EReconnectState  reconState)

Call RPC with reconnect state to controller owner

Parameters
[in]reconState

Definition at line 25 of file SCR_ReconnectSynchronizationComponent.c.

◆ GetOnPlayerReconnect()

ScriptInvokerInt GetOnPlayerReconnect ( )

Triggers for this SCR_PlayerController's client only

Returns

Definition at line 17 of file SCR_ReconnectSynchronizationComponent.c.

◆ RPC_DoSendReconnectState()

protected void RPC_DoSendReconnectState ( int  state)

Do RPC from server with reconnect state

Parameters
[in]stateis subject SCR_EReconnectState

Definition at line 34 of file SCR_ReconnectSynchronizationComponent.c.

Variable Documentation

◆ DIALOG_RECON_DISCARD

const protected string DIALOG_RECON_DISCARD = "reconnect_discarded"

Definition at line 10 of file SCR_ReconnectSynchronizationComponent.c.

◆ DIALOG_RECON_RESTORE

SCR_ReconnectSynchronizationComponentClass DIALOG_RECON_RESTORE = "reconnect_restored"

Synchronises reconnect state in order to create a client side informational dialog Attached to SCR_PlayerController prefab

◆ m_OnPlayerReconnect

protected ref ScriptInvokerInt m_OnPlayerReconnect = new ScriptInvokerInt()

Definition at line 12 of file SCR_ReconnectSynchronizationComponent.c.