Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Data Structures | |
class | SCR_ScenarioFrameworkLogicInput |
class | SCR_ScenarioFrameworkLogicCounterClass |
class | SCR_ScenarioFrameworkLogicORClass |
class | SCR_ScenarioFrameworkLogicSwitchClass |
Functions | |
class SCR_ScenarioFrameworkLogicInput | Attribute (defvalue:"1", desc:"What causes the increase", UIWidgets.Auto, category:"Input")] |
void | Init (SCR_ScenarioFrameworkLogic logic) |
void | OnActivate (bool bSignal, IEntity entity) |
void | Init () |
initialization More... | |
void | SetIsTerminated (bool state) |
bool | GetIsTerminated () |
void | OnInput (bool pSignal=true, IEntity entity=null) |
void | OnActivate (IEntity entity) |
callback - activation - occurs when and entity which fulfills the filter definitions enters the Trigger More... | |
SCR_ScenarioFrameworkLogicCounterClass SCR_ScenarioFrameworkLogicClass | Attribute (defvalue:"1", desc:"Threshold", UIWidgets.Graph, category:"Counter")] |
int | GetCounterValue () |
void | SetCounterValue (int value) |
void | Increase (IEntity entity) |
void | Reset () |
Variables | |
protected ref SCR_ScenarioFrameworkActionInputBase | m_InputAction |
protected bool | m_bLatch |
protected bool | m_bSignal |
protected IEntity | m_Entity |
protected SCR_ScenarioFrameworkLogic | m_MasterLogic |
protected ref array< ref SCR_ScenarioFrameworkLogicInput > | m_aInputs |
protected ref array< ref SCR_ScenarioFrameworkActionBase > | m_aActions |
protected bool | m_bIsTerminated |
protected int | m_iCountTo |
protected ref array< ref SCR_ScenarioFrameworkActionBase > | m_aOnIncreaseActions |
int | m_iCnt = 0 |
SCR_ScenarioFrameworkLogicORClass | m_iActivations = 0 |
SCR_ScenarioFrameworkLogicCounterClass SCR_ScenarioFrameworkLogicClass Attribute | ( | defvalue:"1" | , |
desc:"Threshold" | , | ||
UIWidgets. | Graph, | ||
category:"Counter" | |||
) |
class SCR_ScenarioFrameworkLogicInput Attribute | ( | defvalue:"1" | , |
desc:"What causes the increase" | , | ||
UIWidgets. | Auto, | ||
category:"Input" | |||
) |
int GetCounterValue | ( | ) |
Definition at line 120 of file SCR_ScenarioFrameworkLogic.c.
bool GetIsTerminated | ( | ) |
Definition at line 69 of file SCR_ScenarioFrameworkLogic.c.
void Increase | ( | IEntity | entity | ) |
[in] | entity |
Definition at line 135 of file SCR_ScenarioFrameworkLogic.c.
void Attribute::Init | ( | SCR_ScenarioFrameworkLogic | logic | ) |
[in] | logic |
Definition at line 15 of file SCR_ScenarioFrameworkLogic.c.
void Attribute::OnActivate | ( | bool | bSignal, |
IEntity | entity | ||
) |
[in] | bSignal | |
[in] | entity |
Definition at line 25 of file SCR_ScenarioFrameworkLogic.c.
override void OnInput | ( | bool | pSignal = true , |
IEntity | entity = null |
||
) |
[in] | pSignal | |
[in] | entity |
Definition at line 113 of file SCR_ScenarioFrameworkLogic.c.
void Reset | ( | ) |
Definition at line 153 of file SCR_ScenarioFrameworkLogic.c.
void SetCounterValue | ( | int | value | ) |
[in] | value |
Definition at line 127 of file SCR_ScenarioFrameworkLogic.c.
void SetIsTerminated | ( | bool | state | ) |
[in] | state |
Definition at line 62 of file SCR_ScenarioFrameworkLogic.c.
protected ref array<ref SCR_ScenarioFrameworkActionBase> m_aActions |
Definition at line 44 of file SCR_ScenarioFrameworkLogic.c.
protected ref array<ref SCR_ScenarioFrameworkLogicInput> m_aInputs |
Definition at line 42 of file SCR_ScenarioFrameworkLogic.c.
protected ref array<ref SCR_ScenarioFrameworkActionBase> m_aOnIncreaseActions |
Definition at line 107 of file SCR_ScenarioFrameworkLogic.c.
protected bool m_bIsTerminated |
Definition at line 47 of file SCR_ScenarioFrameworkLogic.c.
protected bool m_bLatch |
Definition at line 5 of file SCR_ScenarioFrameworkLogic.c.
protected bool m_bSignal |
Definition at line 8 of file SCR_ScenarioFrameworkLogic.c.
protected IEntity m_Entity |
Definition at line 9 of file SCR_ScenarioFrameworkLogic.c.
SCR_ScenarioFrameworkLogicORClass m_iActivations = 0 |
int m_iCnt = 0 |
Definition at line 110 of file SCR_ScenarioFrameworkLogic.c.
protected int m_iCountTo |
Definition at line 105 of file SCR_ScenarioFrameworkLogic.c.
protected ref SCR_ScenarioFrameworkActionInputBase m_InputAction |
Definition at line 2 of file SCR_ScenarioFrameworkLogic.c.
protected SCR_ScenarioFrameworkLogic m_MasterLogic |
Definition at line 10 of file SCR_ScenarioFrameworkLogic.c.