Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Data Structures | |
class | SCR_ScenarioFrameworkTriggerNetworkComponentClass |
Functions | |
SCR_ScenarioFrameworkTriggerNetworkComponentClass ScriptComponentClass | ReplicateTriggerState (SCR_CharacterTriggerEntity trigger, bool left) |
void | Rpc_InvokeTriggerUpdated (float activationCountdownTimer, float tempWaitTime, int playersCountByFactionInside, int playersCountByFaction, string playerActivationNotificationTitle, bool triggerConditionsStatus, float minimumPlayersNeededPercentage) |
void | Rpc_InvokePlayerLeftTrigger () |
Invokes OnTriggerUpdatedPlayerNotPresent to the player who just left the trigger. More... | |
SCR_ScenarioFrameworkTriggerNetworkComponentClass ScriptComponentClass ReplicateTriggerState | ( | SCR_CharacterTriggerEntity | trigger, |
bool | left | ||
) |
Handles replication according to if owner of this component is in the trigger or just left it
[in] | trigger | |
[in] | left |
Definition at line 11 of file SCR_ScenarioFrameworkTriggerNetworkComponent.c.
void Rpc_InvokePlayerLeftTrigger | ( | ) |
Invokes OnTriggerUpdatedPlayerNotPresent to the player who just left the trigger.
Definition at line 37 of file SCR_ScenarioFrameworkTriggerNetworkComponent.c.
void Rpc_InvokeTriggerUpdated | ( | float | activationCountdownTimer, |
float | tempWaitTime, | ||
int | playersCountByFactionInside, | ||
int | playersCountByFaction, | ||
string | playerActivationNotificationTitle, | ||
bool | triggerConditionsStatus, | ||
float | minimumPlayersNeededPercentage | ||
) |
Invokes OnTriggerUpdated
[in] | activationCountdownTimer | |
[in] | tempWaitTime | |
[in] | playersCountByFactionInside | |
[in] | playersCountByFaction | |
[in] | playerActivationNotificationTitle | |
[in] | triggerConditionsStatus | |
[in] | minimumPlayersNeededPercentage |
Definition at line 29 of file SCR_ScenarioFrameworkTriggerNetworkComponent.c.