Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_SpawnPointAreaMeshComponent.c
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1 [ComponentEditorProps(category: "GameScripted/Area Mesh", description: "")]
3 {
4 }
5 
6 class SCR_SpawnPointAreaMeshComponent : SCR_BaseAreaMeshComponent
7 {
8  //------------------------------------------------------------------------------------------------
9  override float GetRadius()
10  {
11  SCR_SpawnPoint spawnPoint = SCR_SpawnPoint.Cast(GetOwner());
12  return spawnPoint.GetSpawnRadius();
13  }
14 
15  //------------------------------------------------------------------------------------------------
16  override void EOnInit(IEntity owner)
17  {
18  if (!owner.IsInherited(SCR_SpawnPoint))
19  {
20  Debug.Error2("SCR_SpawnPointAreaMeshComponent", "Component must be attached to SCR_SpawnPoint!");
21  return;
22  }
23 
25  }
26 }
ComponentEditorProps
SCR_FragmentEntityClass ComponentEditorProps
GetRadius
SCR_SpawnPointAreaMeshComponentClass SCR_BaseAreaMeshComponentClass GetRadius()
Definition: SCR_SpawnPointAreaMeshComponent.c:9
SCR_BaseAreaMeshComponentClass
Definition: SCR_BaseAreaMeshComponent.c:2
SCR_SpawnPoint
Spawn point entity defines positions on which players can possibly spawn.
Definition: SCR_SpawnPoint.c:27
SCR_SpawnPointAreaMeshComponentClass
Definition: SCR_SpawnPointAreaMeshComponent.c:2
GetOwner
IEntity GetOwner()
Owner entity of the fuel tank.
Definition: SCR_FuelNode.c:128
EOnInit
override void EOnInit(IEntity owner)
Definition: SCR_SpawnPointAreaMeshComponent.c:16
GenerateAreaMesh
void GenerateAreaMesh()
Generate area mesh based on its settings.
Definition: SCR_BaseAreaMeshComponent.c:128
category
params category
Definition: SCR_VehicleDamageManagerComponent.c:180