Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_SpawnPointSpawnData.c
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1 //------------------------------------------------------------------------------------------------
3 {
4  protected ResourceName m_Prefab;
5  protected RplId m_RplId;
6  protected SCR_SpawnPoint m_SpawnPoint;
7 
8  override ResourceName GetPrefab()
9  {
10  return m_Prefab;
11  }
12  override vector GetPosition()
13  {
14  return m_SpawnPoint.GetOrigin();
15  }
16  override vector GetAngles()
17  {
18  return m_SpawnPoint.GetAngles();
19  }
20 
21  RplId GetRplId()
22  {
23  return m_RplId;
24  }
25 
26  SCR_SpawnPoint GetSpawnPoint()
27  {
28  return m_SpawnPoint;
29  }
30 
31  void SCR_SpawnPointSpawnData(ResourceName prefab, RplId rplId)
32  {
33  m_Prefab = prefab;
34  m_RplId = rplId;
35  m_SpawnPoint = SCR_SpawnPoint.GetSpawnPointByRplId(rplId);
36  }
37 };
SCR_SpawnPoint
Spawn point entity defines positions on which players can possibly spawn.
Definition: SCR_SpawnPoint.c:27
SCR_SpawnData
Definition: SCR_SpawnData.c:9
SCR_SpawnPointSpawnData
Definition: SCR_SpawnPointSpawnData.c:2
m_SpawnPoint
protected SCR_SpawnPoint m_SpawnPoint
Definition: SCR_CampaignMobileAssemblyComponent.c:28
m_Prefab
ResourceName m_Prefab
Definition: ForestGeneratorObjects.c:48