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SCR_SpawnerAIGroupManager.c File Reference

Go to the source code of this file.

Data Structures

class  SCR_SpawnerAIGroupManagerComponentClass
 
class  SCR_SpawnerAIRequest
 

Functions

SCR_SpawnerAIGroupManagerComponentClass SCR_BaseGameModeComponentClass Attribute (defvalue:"1.5", params:"0.1 inf", desc:"Delay between spawning group members.")
 
bool IsAtAILimit ()
 
void QueueSpawn (notnull SCR_CatalogEntitySpawnerComponent spawner, ResourceName resName, notnull IEntity user, notnull IEntity slotEntity, notnull SCR_EntityLabelPointComponent rallyPoint)
 
protected void OnAgentsUpdated (AIAgent agent)
 
override void EOnFrame (IEntity owner, float timeSlice)
 
override void EOnInit (IEntity owner)
 
override void OnPostInit (IEntity owner)
 Called on PostInit when all components are added. More...
 
void ~SCR_SpawnerAIGroupManagerComponent ()
 

Function Documentation

◆ Attribute()

SCR_SpawnerAIGroupManagerComponentClass SCR_BaseGameModeComponentClass Attribute ( defvalue:"1.5"  ,
params:"0.1 inf"  ,
desc:"Delay between spawning group members."   
)
Parameters
[in]value

Definition at line 7 of file SCR_SpawnerAIGroupManager.c.

◆ EOnFrame()

override void EOnFrame ( IEntity  owner,
float  timeSlice 
)

Definition at line 78 of file SCR_SpawnerAIGroupManager.c.

◆ IsAtAILimit()

bool IsAtAILimit ( )
Returns

Definition at line 26 of file SCR_SpawnerAIGroupManager.c.

◆ OnAgentsUpdated()

protected void OnAgentsUpdated ( AIAgent  agent)

Definition at line 59 of file SCR_SpawnerAIGroupManager.c.

◆ QueueSpawn()

void QueueSpawn ( notnull SCR_CatalogEntitySpawnerComponent  spawner,
ResourceName  resName,
notnull IEntity  user,
notnull IEntity  slotEntity,
notnull SCR_EntityLabelPointComponent  rallyPoint 
)
Parameters
[in]spawner
[in]resName
[in]user
[in]slotEntity
[in]rallyPoint

Definition at line 38 of file SCR_SpawnerAIGroupManager.c.

◆ ~SCR_SpawnerAIGroupManagerComponent()

void ~SCR_SpawnerAIGroupManagerComponent ( )

Definition at line 112 of file SCR_SpawnerAIGroupManager.c.