12 SCR_NetworkedStatsComponent m_StatsComponent;
16 override bool DisplayStartDrawInit(IEntity owner)
18 if (!super.DisplayStartDrawInit(owner))
26 m_StatsComponent = SCR_NetworkedStatsComponent.Cast(
m_PlayerController.FindComponent(SCR_NetworkedStatsComponent));
27 m_StatsComponent.GetNetworkedStatPrefabData().GetOnStatsChanged(
true).Insert(OnStatUpdate);
41 m_iFPS = fpsStat.GetLastCheckedLocalFPS();
45 m_iFPS = fpsStat.GetLastCheckedAuthorityFPS();
50 override protected float GetValue()
52 #ifdef DEBUG_STATS_PANELS
53 return Math.RandomInt(10,80);