11 override protected void Setup()
13 m_fWaypointCompletionRadius = 10;
14 RegisterWaypoint(
"WP_CONFLICT_SEIZING_2");
16 SCR_HintManagerComponent.HideHint();
17 SCR_HintManagerComponent.ClearLatestHint();
18 PlaySoundSystem(
"Conflict_MoveMHQ",
true);
21 m_MHQ =
GetGame().GetWorld().FindEntityByName(
"MobileHQ");
25 override protected bool GetIsFinished()
28 m_WP =
GetGame().GetWorld().FindEntityByName(
"WP_CONFLICT_SEIZING_2");
30 return vector.DistanceSq(m_MHQ.GetOrigin(), m_WP.GetOrigin()) <= 100;