10 override protected void Setup()
13 m_bConditionPassCheck =
true;
15 if (!m_TutorialComponent)
18 m_TutorialComponent.StageReset_ResetSeizing();
20 SCR_HintManagerComponent.HideHint();
21 SCR_HintManagerComponent.ClearLatestHint();
22 GetGame().GetCallqueue().CallLater(PlaySoundSystem, 2000,
false,
"Conflict_Start",
false);
26 override bool GetIsFinished()
28 return !m_TutorialComponent.GetVoiceSystem().IsPlaying();