11     override protected void Setup()
 
   13         m_fConditionCheckPeriod = 1;
 
   15         IEntity lighthousePos = 
GetGame().GetWorld().FindEntityByName(
"LighthousePos");
 
   16         m_fAngle = m_TutorialComponent.GetEntityCompassAngle(lighthousePos);
 
   18         SCR_HintManagerComponent.HideHint();
 
   19         SCR_HintManagerComponent.ClearLatestHint();
 
   20         PlaySoundSystem(
"Navigation_CompassLighthouse", 
true);
 
   25     override protected bool GetIsFinished()
 
   27         return m_TutorialComponent.IsMyAngleInRange(
m_fAngle, 5);