11 override protected void Setup()
13 m_fConditionCheckPeriod = 1;
15 IEntity lighthousePos =
GetGame().GetWorld().FindEntityByName(
"LighthousePos");
16 m_fAngle = m_TutorialComponent.GetEntityCompassAngle(lighthousePos);
18 SCR_HintManagerComponent.HideHint();
19 SCR_HintManagerComponent.ClearLatestHint();
20 PlaySoundSystem(
"Navigation_CompassLighthouse",
true);
25 override protected bool GetIsFinished()
27 return m_TutorialComponent.IsMyAngleInRange(
m_fAngle, 5);