10 override protected void Setup()
12 SCR_HintManagerComponent.HideHint();
13 SCR_HintManagerComponent.ClearLatestHint();
16 m_bConditionPassCheck =
true;
18 m_TutorialComponent.SpawnAsset(
"Navigation_car",
"{5674FAEB9AB7BDD0}Prefabs/Vehicles/Wheeled/M998/M998.et");
20 GetGame().GetCallqueue().CallLater(PlaySoundSystem, 2000,
false,
"Navigation_Start",
false);
24 override bool GetIsFinished()
26 return !m_TutorialComponent.GetVoiceSystem().IsPlaying();