Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SCR_TutorialNavigation4.c
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1 [EntityEditorProps(insertable: false)]
3 {
4 };
5 
6 //------------------------------------------------------------------------------------------------
8 {
9  Widget m_wHighlight;
10  //------------------------------------------------------------------------------------------------
11  override protected void Setup()
12  {
13  SCR_HintManagerComponent.HideHint();
14  SCR_HintManagerComponent.ClearLatestHint();
15 
16  PlaySoundSystem("Navigation_MapTools");
17 
18  Widget toolMenu = GetGame().GetWorkspace().FindAnyWidget("ToolMenu");
19 
20  if (toolMenu)
21  m_wHighlight = SCR_WidgetHighlightUIComponent.CreateHighlight(toolMenu, "{D574871D2C37B255}UI/layouts/Common/WidgetHighlight.layout");
22  }
23 
24  //------------------------------------------------------------------------------------------------
25  override protected bool GetIsFinished()
26  {
27  return !m_TutorialComponent.GetVoiceSystem().IsPlaying();
28  }
29 
30  //------------------------------------------------------------------------------------------------
32  {
33  delete m_wHighlight;
34  }
35 };
SCR_BaseCampaignTutorialArlandStage
Definition: SCR_BaseCampaignTutorialArlandStage.c:7
EntityEditorProps
enum EQueryType EntityEditorProps(category:"GameScripted/Sound", description:"THIS IS THE SCRIPT DESCRIPTION.", color:"0 0 255 255")
Definition: SCR_AmbientSoundsComponent.c:12
GetGame
ArmaReforgerScripted GetGame()
Definition: game.c:1424
SCR_TutorialNavigation4
Definition: SCR_TutorialNavigation4.c:7
SCR_TutorialNavigation4Class
Definition: SCR_TutorialNavigation4.c:2
SCR_BaseCampaignTutorialArlandStageClass
Definition: SCR_BaseCampaignTutorialArlandStage.c:2
SCR_WidgetHighlightUIComponent
Definition: SCR_WidgetHighlightUIComponent.c:1