10 override protected void Setup()
12 SCR_MapEntity.GetOnMapClose().Remove(m_TutorialComponent.OnMapClose);
13 SCR_MapEntity.GetOnMapClose().Insert(m_TutorialComponent.OnMapClose);
23 array<ref SCR_MapToolEntry> tools = toolMenuUI.GetMenuEntries();
29 if (tool.m_sIconQuad ==
"ruler")
31 toolButton =
GetGame().GetWorkspace().FindAnyWidget(
"ToolMenuButton"+i);
36 if (!rulerTool.IsEntryActive())
37 rulerTool.m_OnClick.Invoke();
39 PlaySoundSystem(
"Navigation_ProtractorSelected");
44 override protected bool GetIsFinished()
46 return !m_TutorialComponent.GetIsMapOpen();