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SCR_WBAfterWorldUpdateTest.c
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1 [ComponentEditorProps(category: "GameScripted/Debug", description: "debug")]
2 class SCR_WBAfterWorldUpdateTestClass : ScriptComponentClass
3 {
4 }
5 
7 {
8  //------------------------------------------------------------------------------------------------
9  // constructor
13  void SCR_WBAfterWorldUpdateTest(IEntityComponentSource src, IEntity ent, IEntity parent)
14  {
15  ent.SetFlags(EntityFlags.ACTIVE, false);
16  }
17 
18  #ifdef WORKBENCH
19  //------------------------------------------------------------------------------------------------
20  override void _WB_AfterWorldUpdate(IEntity owner, float timeSlice)
21  {
22  if (!owner)
23  Print("Owner is NULL!!!");
24  else
25  Print(owner);
26  }
27  #endif
28 }
ComponentEditorProps
SCR_FragmentEntityClass ComponentEditorProps
ScriptComponent
SCR_SiteSlotEntityClass ScriptComponent
SCR_WBAfterWorldUpdateTestClass
Definition: SCR_WBAfterWorldUpdateTest.c:2
category
params category
Definition: SCR_VehicleDamageManagerComponent.c:180
SCR_WBAfterWorldUpdateTest
SCR_WBAfterWorldUpdateTestClass ScriptComponentClass SCR_WBAfterWorldUpdateTest(IEntityComponentSource src, IEntity ent, IEntity parent)
Definition: SCR_WBAfterWorldUpdateTest.c:13