Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
|
Go to the source code of this file.
Data Structures | |
class | SCR_WelcomeScreenComponentClass |
class | SCR_WelcomeScreenThreeHorizontalColumns |
Class handling layout for ThreeHorizontalColumns. More... | |
Functions | |
SCR_WelcomeScreenThreeHorizontalColumns SCR_DeployMenuBaseScreenLayout | BaseContainerProps () |
Base class for screen contents. More... | |
override void | InitContent (SCR_WelcomeScreenMenu menu) |
Variables | |
SCR_WelcomeScreenComponentClass | SCR_DeployMenuBaseScreenComponent |
Welcome screen component intended to be added to the GameMode. More... | |
protected ResourceName | m_sThreeHorizontalColumnsLayout |
protected ref SCR_WelcomeScreenBaseContent | m_LeftColumn |
protected ref SCR_WelcomeScreenBaseContent | m_MiddleColumn |
protected ref SCR_WelcomeScreenBaseContent | m_RightColumn |
const protected string | WELCOME_CONTENT = "WelcomeContent" |
const protected string | LEFT_COLUMN = "LeftColumn" |
const protected string | MIDDLE_COLUMN = "MiddleColumn" |
const protected string | RIGHT_COLUMN = "RightColumn" |
const protected string | LEFT_COLUMN_BUTTON = "LeftColumnButton" |
const protected string | MIDDLE_COLUMN_BUTTON = "MiddleColumnButton" |
const protected string | RIGHT_COLUMN_BUTTON = "RightColumnButton" |
SCR_WelcomeScreenThreeHorizontalColumns SCR_DeployMenuBaseScreenLayout BaseContainerProps | ( | ) |
Base class for screen contents.
override void BaseContainerProps::InitContent | ( | SCR_WelcomeScreenMenu | menu | ) |
Definition at line 25 of file SCR_WelcomeScreenComponent.c.
const protected string LEFT_COLUMN = "LeftColumn" |
Definition at line 16 of file SCR_WelcomeScreenComponent.c.
const protected string LEFT_COLUMN_BUTTON = "LeftColumnButton" |
Definition at line 20 of file SCR_WelcomeScreenComponent.c.
protected ref SCR_WelcomeScreenBaseContent m_LeftColumn |
Definition at line 6 of file SCR_WelcomeScreenComponent.c.
protected ref SCR_WelcomeScreenBaseContent m_MiddleColumn |
Definition at line 9 of file SCR_WelcomeScreenComponent.c.
protected ref SCR_WelcomeScreenBaseContent m_RightColumn |
Definition at line 12 of file SCR_WelcomeScreenComponent.c.
protected ResourceName m_sThreeHorizontalColumnsLayout |
Definition at line 3 of file SCR_WelcomeScreenComponent.c.
const protected string MIDDLE_COLUMN = "MiddleColumn" |
Definition at line 17 of file SCR_WelcomeScreenComponent.c.
const protected string MIDDLE_COLUMN_BUTTON = "MiddleColumnButton" |
Definition at line 21 of file SCR_WelcomeScreenComponent.c.
const protected string RIGHT_COLUMN = "RightColumn" |
Definition at line 18 of file SCR_WelcomeScreenComponent.c.
const protected string RIGHT_COLUMN_BUTTON = "RightColumnButton" |
Definition at line 22 of file SCR_WelcomeScreenComponent.c.
SCR_WelcomeScreenComponentClass SCR_DeployMenuBaseScreenComponent |
Welcome screen component intended to be added to the GameMode.
const protected string WELCOME_CONTENT = "WelcomeContent" |
Definition at line 14 of file SCR_WelcomeScreenComponent.c.