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SCR_WelcomeScreenComponent.c File Reference

Go to the source code of this file.

Data Structures

class  SCR_WelcomeScreenComponentClass
 
class  SCR_WelcomeScreenThreeHorizontalColumns
 Class handling layout for ThreeHorizontalColumns. More...
 

Functions

SCR_WelcomeScreenThreeHorizontalColumns SCR_DeployMenuBaseScreenLayout BaseContainerProps ()
 Base class for screen contents. More...
 
override void InitContent (SCR_WelcomeScreenMenu menu)
 

Variables

SCR_WelcomeScreenComponentClass SCR_DeployMenuBaseScreenComponent
 Welcome screen component intended to be added to the GameMode. More...
 
protected ResourceName m_sThreeHorizontalColumnsLayout
 
protected ref SCR_WelcomeScreenBaseContent m_LeftColumn
 
protected ref SCR_WelcomeScreenBaseContent m_MiddleColumn
 
protected ref SCR_WelcomeScreenBaseContent m_RightColumn
 
const protected string WELCOME_CONTENT = "WelcomeContent"
 
const protected string LEFT_COLUMN = "LeftColumn"
 
const protected string MIDDLE_COLUMN = "MiddleColumn"
 
const protected string RIGHT_COLUMN = "RightColumn"
 
const protected string LEFT_COLUMN_BUTTON = "LeftColumnButton"
 
const protected string MIDDLE_COLUMN_BUTTON = "MiddleColumnButton"
 
const protected string RIGHT_COLUMN_BUTTON = "RightColumnButton"
 

Function Documentation

◆ BaseContainerProps()

Base class for screen contents.

◆ InitContent()

override void BaseContainerProps::InitContent ( SCR_WelcomeScreenMenu  menu)

Definition at line 25 of file SCR_WelcomeScreenComponent.c.

Variable Documentation

◆ LEFT_COLUMN

const protected string LEFT_COLUMN = "LeftColumn"

Definition at line 16 of file SCR_WelcomeScreenComponent.c.

◆ LEFT_COLUMN_BUTTON

const protected string LEFT_COLUMN_BUTTON = "LeftColumnButton"

Definition at line 20 of file SCR_WelcomeScreenComponent.c.

◆ m_LeftColumn

protected ref SCR_WelcomeScreenBaseContent m_LeftColumn

Definition at line 6 of file SCR_WelcomeScreenComponent.c.

◆ m_MiddleColumn

protected ref SCR_WelcomeScreenBaseContent m_MiddleColumn

Definition at line 9 of file SCR_WelcomeScreenComponent.c.

◆ m_RightColumn

protected ref SCR_WelcomeScreenBaseContent m_RightColumn

Definition at line 12 of file SCR_WelcomeScreenComponent.c.

◆ m_sThreeHorizontalColumnsLayout

protected ResourceName m_sThreeHorizontalColumnsLayout

Definition at line 3 of file SCR_WelcomeScreenComponent.c.

◆ MIDDLE_COLUMN

const protected string MIDDLE_COLUMN = "MiddleColumn"

Definition at line 17 of file SCR_WelcomeScreenComponent.c.

◆ MIDDLE_COLUMN_BUTTON

const protected string MIDDLE_COLUMN_BUTTON = "MiddleColumnButton"

Definition at line 21 of file SCR_WelcomeScreenComponent.c.

◆ RIGHT_COLUMN

const protected string RIGHT_COLUMN = "RightColumn"

Definition at line 18 of file SCR_WelcomeScreenComponent.c.

◆ RIGHT_COLUMN_BUTTON

const protected string RIGHT_COLUMN_BUTTON = "RightColumnButton"

Definition at line 22 of file SCR_WelcomeScreenComponent.c.

◆ SCR_DeployMenuBaseScreenComponent

SCR_WelcomeScreenComponentClass SCR_DeployMenuBaseScreenComponent

Welcome screen component intended to be added to the GameMode.

◆ WELCOME_CONTENT

const protected string WELCOME_CONTENT = "WelcomeContent"

Definition at line 14 of file SCR_WelcomeScreenComponent.c.