Arma Reforger Explorer  1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
SimpleSoundComponent.c
Go to the documentation of this file.
1 /*
2 ===========================================
3 Do not modify, this script is generated
4 ===========================================
5 */
6 
12 class SimpleSoundComponentClass: BaseSoundComponentClass
13 {
14 }
15 
16 class SimpleSoundComponent: BaseSoundComponent
17 {
19  proto external void EnableDynamicSimulation(bool value);
21  proto external void SetScriptedMethodsCall(bool state);
23  proto external bool IsScriptedMethodsCallEnabled();
24  proto external IEntity GetOwner();
25 
26  // callbacks
27 
32  event protected void OnPostInit(IEntity owner);
37  event protected void OnInit(IEntity owner);
43  event protected void OnFrame(IEntity owner, float timeSlice);
45  event protected void UpdateSoundJob(IEntity owner, float timeSlice);
47  event protected void OnUpdateSoundJobBegin(IEntity owner);
49  event protected void OnUpdateSoundJobEnd(IEntity owner);
50 }
51 
OnFrame
event protected void OnFrame(IEntity owner, float timeSlice)
IsScriptedMethodsCallEnabled
proto external bool IsScriptedMethodsCallEnabled()
TRUE when flag for script callbacks is set.
SimpleSoundComponentClass
Definition: SimpleSoundComponent.c:12
OnUpdateSoundJobEnd
event protected void OnUpdateSoundJobEnd(IEntity owner)
Called when dynamic simulation is stopped.
OnPostInit
override void OnPostInit(IEntity owner)
Called on PostInit when all components are added.
Definition: SCR_AIConfigComponent.c:72
GetOwner
IEntity GetOwner()
Owner entity of the fuel tank.
Definition: SCR_FuelNode.c:128
EnableDynamicSimulation
SimpleSoundComponentClass BaseSoundComponentClass EnableDynamicSimulation(bool value)
Enables the dynamic simulation.
OnUpdateSoundJobBegin
event protected void OnUpdateSoundJobBegin(IEntity owner)
Called when dynamic simulation is started.
Definition: SCR_BuildingSoundComponent.c:125
UpdateSoundJob
event protected void UpdateSoundJob(IEntity owner, float timeSlice)
Call when component is in range.
Definition: SCR_BuildingSoundComponent.c:114
OnInit
override protected void OnInit(IEntity owner)
Definition: SCR_CharacterCommandHandler_Tests.c:523
SetScriptedMethodsCall
proto external void SetScriptedMethodsCall(bool state)
Set flag for script callbacks.