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GameComponentClass Class Reference
Inheritance diagram for GameComponentClass:
ActionsPerformerComponentClass AICombatPropertiesComponentClass BaseActionsManagerComponentClass BaseAimingComponentClass BaseAnimPhysComponentClass BaseAutopilotHelperComponentClass BaseChatComponentClass BaseCommandHandlerComponentClass BaseCompartmentManagerComponentClass BaseControllerComponentClass BaseEffectComponentClass BaseFlattenGrassComponentClass BaseHUDComponentClass BaseInteractionHandlerComponentClass BaseLightManagerComponentClass BaseLoadoutClothComponentClass BaseLoadoutManagerComponentClass BaseMagazineComponentClass BaseMuzzleComponentClass BaseProjectileComponentClass BaseRadioComponentClass BaseSightsComponentClass BaseSlotComponentClass BaseStaminaComponentClass BaseWeaponComponentClass BaseWeaponManagerComponentClass CharacterIdentityComponentClass CharacterVicinityComponentClass ColliderHistoryComponentClass CompartmentAccessComponentClass ControllersManagerComponentClass DoorComponentClass EventHandlerManagerComponentClass FactionAffiliationComponentClass FuelManagerComponentClass GameHierarchyComponentClass HitZoneContainerComponentClass InventoryItemComponentClass InventoryStorageManagerComponentClass LadderComponentClass MapDescriptorComponentClass NwkMovementComponentClass ParametricMaterialInstanceComponentClass PerceivableComponentClass RadioBroadcastComponentClass RadioHandlerComponentClass RespawnComponentClass RespawnSystemComponentClass SCR_SpareTireComponentClass SignalsComponentClass SignalsManagerComponentClass SlotManagerComponentClass TagComponentClass VehicleBaseSimulationClass VoNComponentClass

Detailed Description

Definition at line 7 of file GameComponentClass.c.


The documentation for this class was generated from the following file: