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SCR_BaseEditorAttribute Class Reference

Base Attribute Script for other attributes to inherent from to get and set varriables in Editor Attribute window. More...

Inheritance diagram for SCR_BaseEditorAttribute:
SCR_AmbientSoundToggleEditorAttribute SCR_AutomatedWeatherEditorAttribute SCR_BaseDuplicatableEditorAttribute SCR_BaseFloatValueHolderEditorAttribute SCR_BasePlayerBudgetEnableEditorAttribute SCR_BaseSupportStationEnableEditorAttribute SCR_BaseValueListEditorAttribute SCR_CameraFilterEditorAttribute SCR_CameraParticleEditorAttribute SCR_CharUnconsciousnessEditorAttribute SCR_DateEditorAttribute SCR_EnableArsenalAttribute SCR_EnableDeployableSpawnPointsEditorAttribute SCR_EnableGlobalResourceTypeEditorAttribute SCR_EnableSpawnPointEditorAttribute SCR_EntityEnableResourceEditorAttribute SCR_GlobalUnconsciousnessEditorAttribute SCR_LoadoutSavingClearOnChangeEditorAttribute SCR_ModeOverrideEditorAttribute SCR_NightModeEditorAttribute SCR_OverrideCharacterMedicalEditorAttribute SCR_PlayableFactionEditorAttribute SCR_RespawnEnabledEditorAttribute SCR_SetTaskCompletionAutomaticEditorAttribute SCR_SimulateAndShowToggle SCR_SpawnAtPlayersEditorAttribute SCR_SpawnAtRadioVehicleAttribute SCR_SupplyContainerDecayAttribute SCR_TaskTextBaseEditorAttribute SCR_TaskTextEditorAttribute SCR_TestEditorAttribute SCR_TimeAdvancementEditorAttribute SCR_ToggleDamageEditorAttribute SCR_ValidTypeBaseEditorAttribute SCR_WeatherUseAdvancedEditorAttribute SCR_WindAutomaticEditorAttribute SCR_WindOverrideEditorAttribute

Detailed Description

Base Attribute Script for other attributes to inherent from to get and set varriables in Editor Attribute window.

Definition at line 3 of file SCR_BaseEditorAttribute.c.


The documentation for this class was generated from the following file: