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SCR_DestructibleBuildingEntity Class Reference
Inheritance diagram for SCR_DestructibleBuildingEntity:
Building

Detailed Description

Building switches between undamaged/damaged/destroyed states based on damage to regions and destruction If a region is only partially damaged, its damage is stored in a map (m_RegionDamage) that stores index and damage If a region is destroyed, it is stored in a bitmask array (m_RegionMask) If the entire building is destroyed, only a single bool is set (m_bDestroyed) This ensures a minimal amount of data is stored per building to handle destruction

Definition at line 47 of file SCR_DestructibleBuildingEntity.c.


The documentation for this class was generated from the following file: