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SCR_ImageFrameAnimationComponent Class Reference
Inheritance diagram for SCR_ImageFrameAnimationComponent:

Detailed Description

This component implements animation by switching textures, like in a movie. Animation frame rate can be separate from game frame rate. Images must be in image set.

You do not have to care about starting/stopping the animation when widget is shown or hidden, it will be performed automatically.

Definition at line 7 of file SCR_ImageFrameAnimationComponent.c.


The documentation for this class was generated from the following file: