Arma Reforger Explorer  1.1.0.42
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HitZone

Data Structures

class  DamageManagerComponentClass
 
class  HitZone
 
class  HitZoneContainerComponentClass
 

Enumerations

enum  EDamageState {
  UNDAMAGED, INTERMEDIARY, DESTROYED, STATE1,
  STATE2, STATE3, UNDAMAGED, INTERMEDIARY,
  DESTROYED, STATE1, STATE2, STATE3
}
 
enum  EDamageState {
  UNDAMAGED, INTERMEDIARY, DESTROYED, STATE1,
  STATE2, STATE3, UNDAMAGED, INTERMEDIARY,
  DESTROYED, STATE1, STATE2, STATE3
}
 
enum  EDamageType {
  TRUE, COLLISION, MELEE, KINETIC,
  FRAGMENTATION, EXPLOSIVE, INCENDIARY, FIRE,
  REGENERATION, BLEEDING, HEALING, TRUE,
  COLLISION, MELEE, KINETIC, FRAGMENTATION,
  EXPLOSIVE, INCENDIARY, FIRE, REGENERATION,
  BLEEDING, HEALING
}
 
enum  EDamageType {
  TRUE, COLLISION, MELEE, KINETIC,
  FRAGMENTATION, EXPLOSIVE, INCENDIARY, FIRE,
  REGENERATION, BLEEDING, HEALING, TRUE,
  COLLISION, MELEE, KINETIC, FRAGMENTATION,
  EXPLOSIVE, INCENDIARY, FIRE, REGENERATION,
  BLEEDING, HEALING
}
 
enum  ESetMaxHealthFlags {
  NONE, FULLHEAL, SCALED, NONE,
  FULLHEAL, SCALED
}
 
enum  ESetMaxHealthFlags {
  NONE, FULLHEAL, SCALED, NONE,
  FULLHEAL, SCALED
}
 

Detailed Description

Enumeration Type Documentation

◆ EDamageState [1/2]

Enumerator
UNDAMAGED 
INTERMEDIARY 
DESTROYED 
STATE1 
STATE2 
STATE3 
UNDAMAGED 
INTERMEDIARY 
DESTROYED 
STATE1 
STATE2 
STATE3 

Definition at line 12 of file EDamageState.c.

◆ EDamageState [2/2]

Enumerator
UNDAMAGED 
INTERMEDIARY 
DESTROYED 
STATE1 
STATE2 
STATE3 
UNDAMAGED 
INTERMEDIARY 
DESTROYED 
STATE1 
STATE2 
STATE3 

Definition at line 12 of file EDamageState.c.

◆ EDamageType [1/2]

Enumerator
TRUE 

This damage type ignores damage multipliers, damage reduction and threshold!

COLLISION 
MELEE 
KINETIC 
FRAGMENTATION 
EXPLOSIVE 
INCENDIARY 
FIRE 
REGENERATION 
BLEEDING 
HEALING 
TRUE 

This damage type ignores damage multipliers, damage reduction and threshold!

COLLISION 
MELEE 
KINETIC 
FRAGMENTATION 
EXPLOSIVE 
INCENDIARY 
FIRE 
REGENERATION 
BLEEDING 
HEALING 

Definition at line 12 of file EDamageType.c.

◆ EDamageType [2/2]

Enumerator
TRUE 

This damage type ignores damage multipliers, damage reduction and threshold!

COLLISION 
MELEE 
KINETIC 
FRAGMENTATION 
EXPLOSIVE 
INCENDIARY 
FIRE 
REGENERATION 
BLEEDING 
HEALING 
TRUE 

This damage type ignores damage multipliers, damage reduction and threshold!

COLLISION 
MELEE 
KINETIC 
FRAGMENTATION 
EXPLOSIVE 
INCENDIARY 
FIRE 
REGENERATION 
BLEEDING 
HEALING 

Definition at line 12 of file EDamageType.c.

◆ ESetMaxHealthFlags [1/2]

Enumerator
NONE 
FULLHEAL 

Sets the hitzone HP to the new maxHP value.

SCALED 

CurrentHP will scale same as maxHP. e.g.: currentHP = 50, maxHP = 100 (50% total health). If MaxHP gets set to 200 currentHP will become 100 (50% total health).

NONE 
FULLHEAL 

Sets the hitzone HP to the new maxHP value.

SCALED 

CurrentHP will scale same as maxHP. e.g.: currentHP = 50, maxHP = 100 (50% total health). If MaxHP gets set to 200 currentHP will become 100 (50% total health).

Definition at line 12 of file ESetMaxHealthFlags.c.

◆ ESetMaxHealthFlags [2/2]

Enumerator
NONE 
FULLHEAL 

Sets the hitzone HP to the new maxHP value.

SCALED 

CurrentHP will scale same as maxHP. e.g.: currentHP = 50, maxHP = 100 (50% total health). If MaxHP gets set to 200 currentHP will become 100 (50% total health).

NONE 
FULLHEAL 

Sets the hitzone HP to the new maxHP value.

SCALED 

CurrentHP will scale same as maxHP. e.g.: currentHP = 50, maxHP = 100 (50% total health). If MaxHP gets set to 200 currentHP will become 100 (50% total health).

Definition at line 12 of file ESetMaxHealthFlags.c.