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Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Data Structures | |
| class | PlayerControllerClass |
Enumerations | |
| enum | PermissionState { ALLOWED, DISALLOWED, DISABLED, ALLOWED, DISALLOWED, DISABLED } |
| enum | PermissionState { ALLOWED, DISALLOWED, DISABLED, ALLOWED, DISALLOWED, DISABLED } |
Functions | |
| PlayerControllerClass GenericControllerClass | GetControlledEntity () |
| proto external bool | SetControlledEntity (IEntity entity) |
| proto external PlayerCamera | GetPlayerCamera () |
| proto external bool | CanRequestRespawn () |
| proto external void | RequestRespawn () |
| Send request to the server to spawn a playable controller for us. More... | |
| proto external ActionManager | GetActionManager () |
| Returns the Action Manager associated to this player controller. More... | |
| proto external RespawnComponent | GetRespawnComponent () |
| proto external HUDManagerComponent | GetHUDManagerComponent () |
| proto external bool | IsChatAllowed () |
| Returns text communication privilege. More... | |
| proto external bool | IsVonAllowed () |
| Returns voice communication privilege. More... | |
| proto external bool | HasRole (EPlayerRole role) |
| Returns True if the user has given role assigned. More... | |
| proto external bool | SetCharacterCameraRenderActive (bool active) |
| proto external int | GetPlayerId () |
| proto external int | GetRplIdentity () |
| proto external void | SetPlayerBlockedState (int playerId, bool blocked) |
| proto external void | SetPlayerMutedState (int playerId, bool blocked) |
| proto external PermissionState | GetPlayerBlockedState (int playerId) |
| proto external PermissionState | GetPlayerMutedState (int playerId) |
| proto external bool | CanViewContentCreatedBy (int playerId) |
| event protected void | OnInit (IEntity owner) |
| event protected void | OnOwnershipChanged (bool changing, bool becameOwner) |
| event protected void | OnControlledEntityChanged (IEntity from, IEntity to) |
| Runs every time the controlled entity has been changed. More... | |
| event protected void | OnDestroyed (notnull Instigator killer) |
| Runs every time the controlled entity die. More... | |
| event void | OnUpdate (float timeSlice) |
| enum PermissionState |
Definition at line 12 of file PermissionState.c.
| enum PermissionState |
Definition at line 12 of file PermissionState.c.
| proto external bool CanRequestRespawn | ( | ) |
When a PlayerController.RequestRespawn() is issued, the controller engages an internal lock that waits for response from the authority or timeout and drops any additional requests.
This method returns whether we can currently issue a request respawn or not.
| proto external bool CanViewContentCreatedBy | ( | int | playerId | ) |
Determine if this PC can view content created by specified player.
| proto external ActionManager GetActionManager | ( | ) |
Returns the Action Manager associated to this player controller.
| PlayerControllerClass GenericControllerClass GetControlledEntity | ( | ) |
Get reference to editable entity controlled by the player this delegate represents.
Definition at line 86 of file SCR_EditablePlayerDelegateComponent.c.
| proto external HUDManagerComponent GetHUDManagerComponent | ( | ) |
| proto external PermissionState GetPlayerBlockedState | ( | int | playerId | ) |
Determine if the specified player is able to communicate with this PC in any means.
| proto external PlayerCamera GetPlayerCamera | ( | ) |
| proto external int GetPlayerId | ( | ) |
Definition at line 39 of file SCR_SpawnRequestComponent.c.
| proto external PermissionState GetPlayerMutedState | ( | int | playerId | ) |
Determine if the specified player is able to communicate with this PC using voice.
| proto external RespawnComponent GetRespawnComponent | ( | ) |
Returns the RespawnComponent attached to this PlayerController or null if none.
Definition at line 45 of file SCR_SpawnRequestComponent.c.
| proto external int GetRplIdentity | ( | ) |
| proto external bool HasRole | ( | EPlayerRole | role | ) |
Returns True if the user has given role assigned.
| proto external bool IsChatAllowed | ( | ) |
Returns text communication privilege.
| proto external bool IsVonAllowed | ( | ) |
Returns voice communication privilege.
| event protected void OnControlledEntityChanged | ( | IEntity | from, |
| IEntity | to | ||
| ) |
Runs every time the controlled entity has been changed.
SCR_PlayerController Event Used to reinit Task manager Component when new entity is controlled
SCR_PlayerController Event Used to reinit VON when new entity is controlled
Definition at line 113 of file SCR_ItemPlacementComponent.c.
| event protected void OnDestroyed | ( | notnull Instigator | killer | ) |
Runs every time the controlled entity die.
| event protected void OnInit | ( | IEntity | owner | ) |
Called during EOnInit.
| owner | Entity this component is attached to. |
Definition at line 523 of file SCR_CharacterCommandHandler_Tests.c.
| event protected void OnOwnershipChanged | ( | bool | changing, |
| bool | becameOwner | ||
| ) |
| [in] | changing | |
| [in] | becameOwner |
Definition at line 1334 of file SCR_CampaignFeedbackComponent.c.
| event void OnUpdate | ( | float | timeSlice | ) |
| proto external void RequestRespawn | ( | ) |
Send request to the server to spawn a playable controller for us.
Send request to the server to spawn a playable controller for us.
Definition at line 694 of file SCR_DeployMenuBase.c.
| proto external bool SetCharacterCameraRenderActive | ( | bool | active | ) |
| proto external bool SetControlledEntity | ( | IEntity | controlledEntity | ) |
Set the new controlled entity for the player. Ignored if called from clients in MP.
Update reference to editable entity controlled by the player this delegate represents.
| [in] | controlledEntity | New controlled entity |
Definition at line 68 of file SCR_EditablePlayerDelegateComponent.c.
| proto external void SetPlayerBlockedState | ( | int | playerId, |
| bool | blocked | ||
| ) |
Block specified player from any communication for the time of one gameplay session. It does not invoke blocking on the platform level (eg XBox Live)
| proto external void SetPlayerMutedState | ( | int | playerId, |
| bool | blocked | ||
| ) |
Block specified player from voice communication for the time of one gameplay session. It does not invoke blocking on the platform level (eg XBox Live)