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AIAnimalManagerComponent.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
AIAnimalManagerComponentClass
:
AIComponentClass
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{
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}
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class
AIAnimalManagerComponent:
AIComponent
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{
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//From the given position, finds the closest agent in the near tiles. Will check tile position is at and adjacents.
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proto external
IEntity
GetClosestDormantAgent
(
vector
playerPos);
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}
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AIAnimalManagerComponentClass
Definition
AIAnimalManagerComponent.c:13
AIComponentClass
Definition
AIComponentClass.c:13
AIComponent
Definition
AIComponent.c:13
IEntity
Definition
IEntity.c:13
vector
Definition
vector.c:13
GetClosestDormantAgent
AIAnimalManagerComponentClass AIComponentClass GetClosestDormantAgent(vector playerPos)
scripts
Game
generated
Components
AIAnimalManagerComponent.c
Generated by
1.17.0