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AIPathfindingComponent.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
AIPathfindingComponentClass
:
AIComponentClass
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{
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}
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class
AIPathfindingComponent:
AIComponent
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{
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proto external
bool
RayTrace
(
vector
position
,
vector
destination,
vector
hitPos);
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proto external
void
SetAreaCosts
(
ResourceName
config);
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proto external NavmeshWorldComponent
GetNavmeshComponent
();
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proto external
bool
GetClosestPositionOnNavmesh
(
vector
position
,
vector
searchHalfExtents, out
vector
correctedPosition);
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}
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position
vector position
Definition
SCR_DestructibleTreeV2.c:30
AIComponentClass
Definition
AIComponentClass.c:13
AIComponent
Definition
AIComponent.c:13
AIPathfindingComponentClass
Definition
AIPathfindingComponent.c:13
ResourceName
Definition
ResourceName.c:13
vector
Definition
vector.c:13
SetAreaCosts
proto external void SetAreaCosts(ResourceName config)
GetClosestPositionOnNavmesh
proto external bool GetClosestPositionOnNavmesh(vector position, vector searchHalfExtents, out vector correctedPosition)
RayTrace
AIPathfindingComponentClass AIComponentClass RayTrace(vector position, vector destination, vector hitPos)
GetNavmeshComponent
proto external NavmeshWorldComponent GetNavmeshComponent()
scripts
Game
generated
AI
AIPathfindingComponent.c
Generated by
1.17.0