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AIWaypoint.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
AIWaypointClass
: GenericEntityClass
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{
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}
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class
AIWaypoint:
GenericEntity
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{
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proto external
float
GetCompletionYPrecision
();
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proto external
void
SetCompletionYPrecision
(
float
fPrecision);
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proto external
float
GetCompletionRadius
();
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proto external
void
SetCompletionRadius
(
float
r);
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proto external
EAIWaypointCompletionType
GetCompletionType
();
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proto external
void
SetCompletionType
(
EAIWaypointCompletionType
newCompletionType);
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proto external
bool
IsWithinCompletionRadius
(AIGroup pAgent);
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}
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AIWaypointClass
Definition
AIWaypoint.c:13
GenericEntity
Definition
GenericEntity.c:16
GetCompletionType
proto external EAIWaypointCompletionType GetCompletionType()
IsWithinCompletionRadius
proto external bool IsWithinCompletionRadius(AIGroup pAgent)
Tests whether the group passes the test on being within the completion radius.
SetCompletionType
proto external void SetCompletionType(EAIWaypointCompletionType newCompletionType)
EAIWaypointCompletionType
EAIWaypointCompletionType
Definition
EAIWaypointCompletionType.c:13
SetCompletionYPrecision
proto external void SetCompletionYPrecision(float fPrecision)
GetCompletionYPrecision
AIWaypointClass GenericEntityClass GetCompletionYPrecision()
Enfusion waypoints do not specify just a point in the world, they can also include a logic,...
SetCompletionRadius
proto external void SetCompletionRadius(float r)
GetCompletionRadius
proto external float GetCompletionRadius()
scripts
Game
generated
AI
AIWaypoint.c
Generated by
1.17.0