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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Protected Member Functions | |
| bool | RplLoad (ScriptBitReader reader) |
| bool | RplSave (ScriptBitWriter writer) |
| proto external void | Activate () |
| proto external void | Deactivate () |
| proto external void | Show (bool show) |
| void | Rpc (func method, void p0=NULL, void p1=NULL, void p2=NULL, void p3=NULL, void p4=NULL, void p5=NULL, void p6=NULL, void p7=NULL) |
| proto external WorldEditorAPI | _WB_GetEditorAPI () |
| This returns world editor API, which is safe to use from editor events bellow. | |
| void | ConnectToDiagSystem () |
| void | DisconnectFromDiagSystem () |
| proto external void | OnTransformReset (bool isCorrection=false, vector newVelocity=vector.Zero) |
| void | EOnDiag (IEntity owner, float timeSlice) |
| void | EOnActivate (IEntity owner) |
| void | EOnDeactivate (IEntity owner) |
| event IEntity | _WB_GetEditableOwner () |
| Editor needs to know if there is any entity which manages this one and is editable. | |
| event void | _WB_MakeVisible (IEntitySource src, bool visible) |
| Editor needs to have entity visible or not. Do not call editor API here! | |
| event void | _WB_SetTransform (inout vector mat[4], IEntitySource src) |
| Editor changed transformation matrix source. This is the place to apply it on entity. Do not call editor API here! | |
| event void | _WB_OnInit (inout vector mat[4], IEntitySource src) |
| Called always after entity creation. It's purpose is to prepare entity for editing. Do not edit anything through editor API here because it's too early for undoable actions! Use plain BaseContainer API for changes through src parameter if needed! | |
| event bool | _WB_CanDelete (IEntitySource src) |
| Editor needs to know if this entity can to be deleted. Do not call editor API here! | |
| event bool | _WB_CanRename (IEntitySource src) |
| Editor needs to know if this entity can to be renamed. Do not call editor API here! | |
| event bool | _WB_CanCopy (IEntitySource src) |
| Editor needs to know if this entity can be copied. Do not call editor API here! | |
| event bool | _WB_CanSelect (IEntitySource src) |
| Editor needs to know whether this entity can be selected in scene window or not. | |
| event bool | _WB_IsTraceable (IEntitySource src) |
| Editor needs to know whether this entity is traceable at selecting entities in scene. | |
| event int | _WB_GetAnchorCount (IEntitySource src) |
| Returns how many anchor points does this entity have at this time. | |
| event void | _WB_GetAnchor (inout vector position, IEntitySource src, int index) |
| Fills position of anchor at index index to anchorPosition. | |
| event void | _WB_OnAnchorSnapped (IEntitySource thisSrc, int thisAnchor, IEntitySource otherSrc, int otherAnchor, bool isReceiver) |
| event bool | _WB_CanAnchorSnap (IEntitySource thisSrc, int thisAnchor, IEntitySource otherSrc, int otherAnchor, bool isReceiver) |
| event void | _WB_GetBoundBox (inout vector min, inout vector max, IEntitySource src) |
| Editor needs to know a bound box of entity (For ray-casting, visualizers etc.). You can return any custom size you need. Do not call editor API here! | |
| event bool | _WB_ShouldShowBoundBox (IEntitySource src) |
| Returns true if bound box should be visible when entity is hovered/selected in WB. | |
| event void | _WB_SetExtraVisualiser (EntityVisualizerType type, IEntitySource src) |
| If entity needs to have a special visualizer instead of default one, here is the place where you can implement it. Do not call editor API here! | |
| event array< ref WB_UIMenuItem > | _WB_GetContextMenuItems () |
| An opportunity to append items into editor's "Entity" context menu. Do not call editor API here! | |
| event bool | _WB_OnPhysSimulPlacementBegin (IEntitySource src) |
| Does this entity support editing transformation using physics simulation? Do not call editor API here! | |
| event bool | _WB_EnablePhysics (IEntitySource src, bool physics) |
| Prepare to edit transformation using physics simulation. Return previous status. Do not call editor API here! | |
| event array< ref ParamEnum > | _WB_GetUserEnums (string varName, IEntitySource src) |
| Possibility to get variable value choices dynamically. Do not call editor API here! | |
| event bool | _WB_OnKeyChanged (BaseContainer src, string key, BaseContainerList ownerContainers, IEntity parent) |
| Any property value has been changed. You can use editor API here and do some additional edit actions which will be part of the same "key changed" action. | |
| event bool | _WB_GetKeySpaceMatrixWorld (BaseContainer src, string key, BaseContainerList ownerContainers, IEntity parent, out vector transformSpaceWorld[4]) |
| Some "coords" or "angles" vector property is being to be edited. Entity can provide a world matrix which represents their local space and which is needed by editor to edit the key by a gizmo. | |
| event void | _WB_AfterWorldUpdate (float timeSlice) |
| Called after updating world in Workbench. The entity must be visible in frustum, selected or named. You can use editor API here and do some edit actions if needed. | |
| event int | _WB_GetAfterWorldUpdateSpecs (IEntitySource src) |
| Called after _WB_OnInit or also later when editor needs to know whether _WB_AfterWorldUpdate needs to be called and when. Return value can be either 0 (event will not be called at all) or any combination of EEntityFrameUpdateSpecs. Avoid CALL_ALWAYS flag whenever possible to prevent performance issues. | |
| event void | _WB_OnContextMenu (int id) |
| User has chosen any of your menu item from editor's "Entity" menu which you have recently provided in WB_GetContextMenuItems(). You can use editor API here and do some edit actions. | |
| event void | _WB_OnKeyDown (int keyCode) |
| User pressed a key and this entity is main member of entity selection. You can use editor API here and do some edit actions which will be undoable. | |
| event void | _WB_OnCreate (IEntitySource src) |
| Called after entity gets created in map during editing or when deleted entity gets restored after undo action. This event isn't called by loading map!!! If you need an event that is being called after every entity creation then use WB_OnInit instead it. You can use editor API here and do some additional edit actions which will be part of the same "create entity" action. | |
| event void | _WB_OnParentChange (IEntitySource src, IEntitySource prevParentSrc) |
| Parent entity has been changed ( it's available through src->GetParent() ). prevParentSrc is a pointer to a previous parent (if any). | |
| event void | _WB_OnDelete (IEntitySource src) |
| This entity is going to be deleted. You can use editor API here and do some additional edit actions which will be part of the same "entity delete" action. | |
| event void | _WB_OnRename (IEntitySource src, string oldName) |
| This entity has been renamed. You can use editor API here and do some additional edit actions which will be part of the same "entity rename" action. | |
| void | OnTransformResetImpl (TransformResetParams params) |
| bool | RplLoad (ScriptBitReader reader) |
| bool | RplSave (ScriptBitWriter writer) |
| proto external void | Activate () |
| proto external void | Deactivate () |
| proto external void | Show (bool show) |
| void | Rpc (func method, void p0=NULL, void p1=NULL, void p2=NULL, void p3=NULL, void p4=NULL, void p5=NULL, void p6=NULL, void p7=NULL) |
| proto external WorldEditorAPI | _WB_GetEditorAPI () |
| This returns world editor API, which is safe to use from editor events bellow. | |
| void | ConnectToDiagSystem () |
| void | DisconnectFromDiagSystem () |
| proto external void | OnTransformReset (bool isCorrection=false, vector newVelocity=vector.Zero) |
| void | EOnDiag (IEntity owner, float timeSlice) |
| void | EOnActivate (IEntity owner) |
| void | EOnDeactivate (IEntity owner) |
| event IEntity | _WB_GetEditableOwner () |
| Editor needs to know if there is any entity which manages this one and is editable. | |
| event void | _WB_MakeVisible (IEntitySource src, bool visible) |
| Editor needs to have entity visible or not. Do not call editor API here! | |
| event void | _WB_SetTransform (inout vector mat[4], IEntitySource src) |
| Editor changed transformation matrix source. This is the place to apply it on entity. Do not call editor API here! | |
| event void | _WB_OnInit (inout vector mat[4], IEntitySource src) |
| Called always after entity creation. It's purpose is to prepare entity for editing. Do not edit anything through editor API here because it's too early for undoable actions! Use plain BaseContainer API for changes through src parameter if needed! | |
| event bool | _WB_CanDelete (IEntitySource src) |
| Editor needs to know if this entity can to be deleted. Do not call editor API here! | |
| event bool | _WB_CanRename (IEntitySource src) |
| Editor needs to know if this entity can to be renamed. Do not call editor API here! | |
| event bool | _WB_CanCopy (IEntitySource src) |
| Editor needs to know if this entity can be copied. Do not call editor API here! | |
| event bool | _WB_CanSelect (IEntitySource src) |
| Editor needs to know whether this entity can be selected in scene window or not. | |
| event bool | _WB_IsTraceable (IEntitySource src) |
| Editor needs to know whether this entity is traceable at selecting entities in scene. | |
| event int | _WB_GetAnchorCount (IEntitySource src) |
| Returns how many anchor points does this entity have at this time. | |
| event void | _WB_GetAnchor (inout vector position, IEntitySource src, int index) |
| Fills position of anchor at index index to anchorPosition. | |
| event void | _WB_OnAnchorSnapped (IEntitySource thisSrc, int thisAnchor, IEntitySource otherSrc, int otherAnchor, bool isReceiver) |
| event bool | _WB_CanAnchorSnap (IEntitySource thisSrc, int thisAnchor, IEntitySource otherSrc, int otherAnchor, bool isReceiver) |
| event void | _WB_GetBoundBox (inout vector min, inout vector max, IEntitySource src) |
| Editor needs to know a bound box of entity (For ray-casting, visualizers etc.). You can return any custom size you need. Do not call editor API here! | |
| event bool | _WB_ShouldShowBoundBox (IEntitySource src) |
| Returns true if bound box should be visible when entity is hovered/selected in WB. | |
| event void | _WB_SetExtraVisualiser (EntityVisualizerType type, IEntitySource src) |
| If entity needs to have a special visualizer instead of default one, here is the place where you can implement it. Do not call editor API here! | |
| event array< ref WB_UIMenuItem > | _WB_GetContextMenuItems () |
| An opportunity to append items into editor's "Entity" context menu. Do not call editor API here! | |
| event bool | _WB_OnPhysSimulPlacementBegin (IEntitySource src) |
| Does this entity support editing transformation using physics simulation? Do not call editor API here! | |
| event bool | _WB_EnablePhysics (IEntitySource src, bool physics) |
| Prepare to edit transformation using physics simulation. Return previous status. Do not call editor API here! | |
| event array< ref ParamEnum > | _WB_GetUserEnums (string varName, IEntitySource src) |
| Possibility to get variable value choices dynamically. Do not call editor API here! | |
| event bool | _WB_OnKeyChanged (BaseContainer src, string key, BaseContainerList ownerContainers, IEntity parent) |
| Any property value has been changed. You can use editor API here and do some additional edit actions which will be part of the same "key changed" action. | |
| event bool | _WB_GetKeySpaceMatrixWorld (BaseContainer src, string key, BaseContainerList ownerContainers, IEntity parent, out vector transformSpaceWorld[4]) |
| Some "coords" or "angles" vector property is being to be edited. Entity can provide a world matrix which represents their local space and which is needed by editor to edit the key by a gizmo. | |
| event void | _WB_AfterWorldUpdate (float timeSlice) |
| Called after updating world in Workbench. The entity must be visible in frustum, selected or named. You can use editor API here and do some edit actions if needed. | |
| event int | _WB_GetAfterWorldUpdateSpecs (IEntitySource src) |
| Called after _WB_OnInit or also later when editor needs to know whether _WB_AfterWorldUpdate needs to be called and when. Return value can be either 0 (event will not be called at all) or any combination of EEntityFrameUpdateSpecs. Avoid CALL_ALWAYS flag whenever possible to prevent performance issues. | |
| event void | _WB_OnContextMenu (int id) |
| User has chosen any of your menu item from editor's "Entity" menu which you have recently provided in WB_GetContextMenuItems(). You can use editor API here and do some edit actions. | |
| event void | _WB_OnKeyDown (int keyCode) |
| User pressed a key and this entity is main member of entity selection. You can use editor API here and do some edit actions which will be undoable. | |
| event void | _WB_OnCreate (IEntitySource src) |
| Called after entity gets created in map during editing or when deleted entity gets restored after undo action. This event isn't called by loading map!!! If you need an event that is being called after every entity creation then use WB_OnInit instead it. You can use editor API here and do some additional edit actions which will be part of the same "create entity" action. | |
| event void | _WB_OnParentChange (IEntitySource src, IEntitySource prevParentSrc) |
| Parent entity has been changed ( it's available through src->GetParent() ). prevParentSrc is a pointer to a previous parent (if any). | |
| event void | _WB_OnDelete (IEntitySource src) |
| This entity is going to be deleted. You can use editor API here and do some additional edit actions which will be part of the same "entity delete" action. | |
| event void | _WB_OnRename (IEntitySource src, string oldName) |
| This entity has been renamed. You can use editor API here and do some additional edit actions which will be part of the same "entity rename" action. | |
| void | OnTransformResetImpl (TransformResetParams params) |
Static Protected Member Functions | |
| static event bool | Preload (IEntitySource src) |
| static proto void | GetMatrixFromSource (BaseWorld world, IEntitySource src, bool withScale, out vector mat[4]) |
| static event bool | Preload (IEntitySource src) |
| static proto void | GetMatrixFromSource (BaseWorld world, IEntitySource src, bool withScale, out vector mat[4]) |
Base entity class.
Definition at line 15 of file GenericEntity.c.
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Called after updating world in Workbench. The entity must be visible in frustum, selected or named. You can use editor API here and do some edit actions if needed.
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Called after updating world in Workbench. The entity must be visible in frustum, selected or named. You can use editor API here and do some edit actions if needed.
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Definition at line 126 of file GenericEntity.c.
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Definition at line 126 of file GenericEntity.c.
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Editor needs to know if this entity can be copied. Do not call editor API here!
Definition at line 108 of file GenericEntity.c.
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Editor needs to know if this entity can be copied. Do not call editor API here!
Definition at line 108 of file GenericEntity.c.
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Editor needs to know if this entity can to be deleted. Do not call editor API here!
Definition at line 104 of file GenericEntity.c.
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Editor needs to know if this entity can to be deleted. Do not call editor API here!
Definition at line 104 of file GenericEntity.c.
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Editor needs to know if this entity can to be renamed. Do not call editor API here!
Definition at line 106 of file GenericEntity.c.
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Editor needs to know if this entity can to be renamed. Do not call editor API here!
Definition at line 106 of file GenericEntity.c.
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Editor needs to know whether this entity can be selected in scene window or not.
Definition at line 110 of file GenericEntity.c.
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Editor needs to know whether this entity can be selected in scene window or not.
Definition at line 110 of file GenericEntity.c.
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Prepare to edit transformation using physics simulation. Return previous status. Do not call editor API here!
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Prepare to edit transformation using physics simulation. Return previous status. Do not call editor API here!
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Called after _WB_OnInit or also later when editor needs to know whether _WB_AfterWorldUpdate needs to be called and when. Return value can be either 0 (event will not be called at all) or any combination of EEntityFrameUpdateSpecs. Avoid CALL_ALWAYS flag whenever possible to prevent performance issues.
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Called after _WB_OnInit or also later when editor needs to know whether _WB_AfterWorldUpdate needs to be called and when. Return value can be either 0 (event will not be called at all) or any combination of EEntityFrameUpdateSpecs. Avoid CALL_ALWAYS flag whenever possible to prevent performance issues.
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Fills position of anchor at index index to anchorPosition.
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Fills position of anchor at index index to anchorPosition.
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Returns how many anchor points does this entity have at this time.
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Returns how many anchor points does this entity have at this time.
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Editor needs to know a bound box of entity (For ray-casting, visualizers etc.). You can return any custom size you need. Do not call editor API here!
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Editor needs to know a bound box of entity (For ray-casting, visualizers etc.). You can return any custom size you need. Do not call editor API here!
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An opportunity to append items into editor's "Entity" context menu. Do not call editor API here!
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An opportunity to append items into editor's "Entity" context menu. Do not call editor API here!
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Editor needs to know if there is any entity which manages this one and is editable.
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Editor needs to know if there is any entity which manages this one and is editable.
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This returns world editor API, which is safe to use from editor events bellow.
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This returns world editor API, which is safe to use from editor events bellow.
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Some "coords" or "angles" vector property is being to be edited. Entity can provide a world matrix which represents their local space and which is needed by editor to edit the key by a gizmo.
Definition at line 144 of file GenericEntity.c.
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Some "coords" or "angles" vector property is being to be edited. Entity can provide a world matrix which represents their local space and which is needed by editor to edit the key by a gizmo.
Definition at line 144 of file GenericEntity.c.
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Possibility to get variable value choices dynamically. Do not call editor API here!
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Possibility to get variable value choices dynamically. Do not call editor API here!
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Editor needs to know whether this entity is traceable at selecting entities in scene.
Definition at line 112 of file GenericEntity.c.
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Editor needs to know whether this entity is traceable at selecting entities in scene.
Definition at line 112 of file GenericEntity.c.
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Editor needs to have entity visible or not. Do not call editor API here!
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Editor needs to have entity visible or not. Do not call editor API here!
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Called when two entities are snapped together
| isReceiver | True if another entity snapped to this one, false otherwise. |
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Called when two entities are snapped together
| isReceiver | True if another entity snapped to this one, false otherwise. |
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User has chosen any of your menu item from editor's "Entity" menu which you have recently provided in WB_GetContextMenuItems(). You can use editor API here and do some edit actions.
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User has chosen any of your menu item from editor's "Entity" menu which you have recently provided in WB_GetContextMenuItems(). You can use editor API here and do some edit actions.
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Called after entity gets created in map during editing or when deleted entity gets restored after undo action. This event isn't called by loading map!!! If you need an event that is being called after every entity creation then use WB_OnInit instead it. You can use editor API here and do some additional edit actions which will be part of the same "create entity" action.
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Called after entity gets created in map during editing or when deleted entity gets restored after undo action. This event isn't called by loading map!!! If you need an event that is being called after every entity creation then use WB_OnInit instead it. You can use editor API here and do some additional edit actions which will be part of the same "create entity" action.
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This entity is going to be deleted. You can use editor API here and do some additional edit actions which will be part of the same "entity delete" action.
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This entity is going to be deleted. You can use editor API here and do some additional edit actions which will be part of the same "entity delete" action.
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Called always after entity creation. It's purpose is to prepare entity for editing. Do not edit anything through editor API here because it's too early for undoable actions! Use plain BaseContainer API for changes through src parameter if needed!
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Called always after entity creation. It's purpose is to prepare entity for editing. Do not edit anything through editor API here because it's too early for undoable actions! Use plain BaseContainer API for changes through src parameter if needed!
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Any property value has been changed. You can use editor API here and do some additional edit actions which will be part of the same "key changed" action.
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Any property value has been changed. You can use editor API here and do some additional edit actions which will be part of the same "key changed" action.
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User pressed a key and this entity is main member of entity selection. You can use editor API here and do some edit actions which will be undoable.
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User pressed a key and this entity is main member of entity selection. You can use editor API here and do some edit actions which will be undoable.
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Parent entity has been changed ( it's available through src->GetParent() ). prevParentSrc is a pointer to a previous parent (if any).
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Parent entity has been changed ( it's available through src->GetParent() ). prevParentSrc is a pointer to a previous parent (if any).
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Does this entity support editing transformation using physics simulation? Do not call editor API here!
Definition at line 136 of file GenericEntity.c.
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Does this entity support editing transformation using physics simulation? Do not call editor API here!
Definition at line 136 of file GenericEntity.c.
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This entity has been renamed. You can use editor API here and do some additional edit actions which will be part of the same "entity rename" action.
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This entity has been renamed. You can use editor API here and do some additional edit actions which will be part of the same "entity rename" action.
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If entity needs to have a special visualizer instead of default one, here is the place where you can implement it. Do not call editor API here!
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If entity needs to have a special visualizer instead of default one, here is the place where you can implement it. Do not call editor API here!
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Editor changed transformation matrix source. This is the place to apply it on entity. Do not call editor API here!
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Editor changed transformation matrix source. This is the place to apply it on entity. Do not call editor API here!
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Returns true if bound box should be visible when entity is hovered/selected in WB.
Definition at line 130 of file GenericEntity.c.
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Returns true if bound box should be visible when entity is hovered/selected in WB.
Definition at line 130 of file GenericEntity.c.
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Activate entity events. Will also activate all components of the entity.
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Activate entity events. Will also activate all components of the entity.
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Deactivate entity events. Will also deactivate all components of the entity.
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Deactivate entity events. Will also deactivate all components of the entity.
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Event when entity is activated.
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Event when entity is activated.
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Event when entity is deactivated.
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Event when entity is deactivated.
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Notifies the entity that its transformation has been discontinuously changed.
Should be called after any transformation discontinuity (right after updating the transform) e.g. by teleportation or desync-correction code so the entity can react appropriately.
The default implementation handles Particles (if present on the entity) and calls OnTransformReset on all of the entity's GenericComponent instances and child GenericEntity instances with auto-transform enabled (i.e. it handles the whole entity and component hierarchy by recursion).
The default behavior may be changed in inherited entities by overriding OnTransformResetImpl.
| isCorrection | [optional] Hint that the transform was reset due to its correction (e.g. by net-code), i.e. not a placement/teleport |
| newVelocity | [optional] Initial velocity of the entity after the transform reset |
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Notifies the entity that its transformation has been discontinuously changed.
Should be called after any transformation discontinuity (right after updating the transform) e.g. by teleportation or desync-correction code so the entity can react appropriately.
The default implementation handles Particles (if present on the entity) and calls OnTransformReset on all of the entity's GenericComponent instances and child GenericEntity instances with auto-transform enabled (i.e. it handles the whole entity and component hierarchy by recursion).
The default behavior may be changed in inherited entities by overriding OnTransformResetImpl.
| isCorrection | [optional] Hint that the transform was reset due to its correction (e.g. by net-code), i.e. not a placement/teleport |
| newVelocity | [optional] Initial velocity of the entity after the transform reset |
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Script-side implementation of OnTransformReset.
The default implementation handles Particles (if present on the entity) and calls OnTransformReset on all of the entity's GenericComponent instances and child GenericEntity instances (i.e. it handles the whole entity and component hierarchy by recursion).
Can be overridden to alter the default behavior. Usually, you'll want to call the base implementation somewhere in the override to preserve the recursion.
| params | See the TransformResetParams documentation. |
Definition at line 173 of file GenericEntity.c.
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Script-side implementation of OnTransformReset.
The default implementation handles Particles (if present on the entity) and calls OnTransformReset on all of the entity's GenericComponent instances and child GenericEntity instances (i.e. it handles the whole entity and component hierarchy by recursion).
Can be overridden to alter the default behavior. Usually, you'll want to call the base implementation somewhere in the override to preserve the recursion.
| params | See the TransformResetParams documentation. |
Definition at line 173 of file GenericEntity.c.
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Attempts to run a remote procedure call (RPC) of this instance with parameters specified in method RplRpc attribute.
| method | Member function to be invoked as an RPC. |
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Attempts to run a remote procedure call (RPC) of this instance with parameters specified in method RplRpc attribute.
| method | Member function to be invoked as an RPC. |
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Called when Item is initialized from replication stream. Carries the data from Master.
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Called when Item is initialized from replication stream. Carries the data from Master.
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Called when Item is getting replicated from Master to Slave connection. The data will be delivered to Slave using RplInit method.
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Called when Item is getting replicated from Master to Slave connection. The data will be delivered to Slave using RplInit method.
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