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BaseFuelNode.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
BaseFuelNode
:
ScriptAndConfig
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{
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proto external
void
SetShouldSimulate(
bool
value);
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proto external
bool
ShouldSimulate();
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proto external
void
SetFuel(
float
value);
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proto external
float
GetFuel();
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proto external
float
GetMaxFuel();
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proto external
EFuelType
GetFuelType();
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proto external
PointInfo
GetFuelCapPointInfo();
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// callbacks
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event
protected
void
OnInit
(
IEntity
owner);
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event
protected
void
OnFixedFrame
(
IEntity
owner,
float
timeSlice);
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event
protected
void
OnFuelChanged
(
float
newFuel);
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}
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EFuelType
EFuelType
Definition
EFuelType.c:8
BaseFuelNode
Definition
BaseFuelNode.c:13
BaseFuelNode::OnFixedFrame
void OnFixedFrame(IEntity owner, float timeSlice)
Fixed Frame Call in script.
BaseFuelNode::OnFuelChanged
void OnFuelChanged(float newFuel)
BaseFuelNode::OnInit
void OnInit(IEntity owner)
Init call in script.
IEntity
Definition
IEntity.c:13
PointInfo
PointInfo - allows to define position.
Definition
PointInfo.c:9
ScriptAndConfig
Definition
Types.c:124
scripts
Game
generated
UI
BaseFuelNode.c
Generated by
1.17.0