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BaseGridMap.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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11
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class
BaseGridMap: Managed
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{
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void
BaseGridMap(
float
cellSize = 100.0) {}
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proto external
void
UpdatePosition
(notnull
IEntity
entity,
vector
newPosition);
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proto external
void
Remove(
IEntity
entity);
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proto external
void
Update
();
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proto external
int
FindEntitiesInRange(out notnull array<IEntity> entities,
vector
origin,
float
range,
int
mask = 0);
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proto external
void
SetUpdateOfStaticEntities(
bool
state);
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proto external
void
SetNmbOfStaticEntitiesUpdated(
int
nmb);
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}
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UpdatePosition
void UpdatePosition()
Update light position.
Definition
SCR_MapLightUI.c:149
IEntity
Definition
IEntity.c:13
vector
Definition
vector.c:13
Update
@ Update
Definition
SndComponentCallbacks.c:14
scripts
Game
generated
GridMap
BaseGridMap.c
Generated by
1.17.0