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BaseInteractionHandlerComponent.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
BaseInteractionHandlerComponentClass
:
GameComponentClass
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{
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}
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class
BaseInteractionHandlerComponent:
GameComponent
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{
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proto external
bool
IsInteractionAvailable
();
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proto external
BaseUserAction
GetSelectedAction
();
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proto external
float
GetVisibilityRange
();
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// callbacks
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event
void
OnInit
(
IEntity
owner);
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event
void
OnFrame
(
IEntity
owner,
float
timeSlice);
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event
void
OnAfterPostSimulate
(
IEntity
owner,
float
timeSlice);
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}
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OnFrame
void OnFrame()
Definition
SCR_HorizontalScrollAnimationComponent.c:206
BaseInteractionHandlerComponentClass
Definition
BaseInteractionHandlerComponent.c:13
BaseUserAction
Definition
BaseUserAction.c:13
GameComponentClass
Definition
GameComponentClass.c:8
GameComponent
Definition
GameComponent.c:13
IEntity
Definition
IEntity.c:13
OnInit
@ OnInit
Definition
SndComponentCallbacks.c:17
IsInteractionAvailable
BaseInteractionHandlerComponentClass GameComponentClass IsInteractionAvailable()
Returns true if any interaction can be done at given moment, i.e. UI should be shown.
GetVisibilityRange
proto external float GetVisibilityRange()
Returns the global actions visibility range value defined by attribute in this component.
OnAfterPostSimulate
event void OnAfterPostSimulate(IEntity owner, float timeSlice)
Called after post simulate, only for local player controller.
GetSelectedAction
proto external BaseUserAction GetSelectedAction()
Definition
SCR_DownloadManager_Dialog.c:248
scripts
Game
generated
UserAction
BaseInteractionHandlerComponent.c
Generated by
1.17.0